Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Request Night
#1
I want a dark atmosphere(no fog please) for my mod. Do you know how to make it?
Reply

#2
level thread Ambient();
VisionSetNight( "default_night" );
this paste to init();

then add this to bottom of rank.gsc

Code:
Ambient()
{
    trans_time = 1;

    start_dist = 0;
    half_dist = 4096;
    half_height = 128;
    base_height = 512;
    fog_r = 0.529412;          //changel to 0 for nofog
    fog_g = 0.454902;         //change to 0 for nofog
    fog_b = 0.203922;         //change to 0 for nofog
    fog_scale = 1.39892;     //distance of fog's opacity start
    sun_col_r = 0.5;             //change all to 0 for deepdark
    sun_col_g = 0.407843;   //change all to 0 for deepdark
    sun_col_b = 0.27451;     //change all to 0 for deepdark
    sun_dir_x = 0.304335;
    sun_dir_y = 0.15607;
    sun_dir_z = -0.939693;
    sun_start_ang = 0;
    sun_stop_ang = 0;
    time = trans_time;
    max_fog_opacity = 1;     //more or less fog

    setVolFog(start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale,
    sun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang,
    sun_stop_ang, time, max_fog_opacity);

    SetDvar( "r_lightGridEnableTweaks", 1 );
    SetDvar( "r_lightGridIntensity", 1.6 );
    SetDvar( "r_lightGridContrast", .05 );
        setdvar( "r_lightTweakSunLight", 0.5);

    SetDvar( "r_skyTransition", 1 );
}

This will give you stock setting for all maps, yuo can chenge this even map to map,
exemple nuked.gsc

some other BO script
Code:
lanterns()
{
    if (!isdefined(level._effect["lantern_light"]))
    {
        level._effect["lantern_light"]    = loadfx("props/glow_latern");
    }
    
    maps\mp\_fx::loopfx("lantern_light", self.origin, 0.3, self.origin + (0,0,1));
}
Reply

#3
wowowowow do you have a screenshot? Is it really night? I mean real night?
Reply

#4
look , i don't like deepdark for atmosphere but u can use 0

http://www.itsmods.com/forum/Thread-Testmod.html

inside mod there's link for map too
Reply

#5
visionsetnight = nightvision, lol
and i think it only works when you got nightvision enabled (which isn't in black ops)
you probaly wanna use visionsetnaked
Reply

#6
was a try to get other Dvar working but i realy don't remeber why there's......
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
Star [Release] Night-Vision Plugin v1.1 X-Track 7 5,412 06-01-2013, 22:26
Last Post: X-Track
Tongue [Release] Night Mod V2.2 DidUknowiPwn 4 4,367 03-19-2013, 18:56
Last Post: DidUknowiPwn
  Help How to turn night off in QCZM 5.0? Narwhal900 2 2,457 03-13-2013, 12:03
Last Post: Nekochan
  [Request] Night mod. islamsaab 6 3,925 11-01-2012, 20:08
Last Post: islamsaab
Rainbow Preview Project Dark Night Nekochan 7 4,640 08-07-2012, 11:43
Last Post: Arteq
  Super Monday night combat Pozzuh 11 7,272 02-26-2012, 22:09
Last Post: Pozzuh
  Night JLTV 3 2,459 06-11-2011, 22:26
Last Post: Nekochan
  [Request] night vision No One 31 14,643 02-27-2011, 15:43
Last Post: Arteq
  Now Available - Monday Night Combat Steam 4 3,374 01-25-2011, 23:28
Last Post: SuperNovaAO
  New Release - Poker Night at the Inventory on PC and Mac OS X Steam 2 2,529 11-24-2010, 11:28
Last Post: CaptCrunch

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.