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Release Skybase
#1


Code:
teleSkybase() //Put this in a mod menu maybe?
{
        self setOrigin( ( -1158, 970, 545 ) );
}

doSpawner() //Put "level thread doSpawner();" in Init()
{
        level.bunkerrr[0] = spawnRow( -1228, 808, 500 );
        level.bunkerrr[1] = spawnRow( -1193, 873, 500 );
        level.bunkerrr[2] = spawnRow( -1158, 938, 500 );
        level.bunkerrr[3] = spawnRow( -1123, 1003, 500 );
        level.bunkerrr[4] = spawnRow( -1088, 1068, 500 );
        level.bunkerrr[6] = spawnRow( -1228, 808, 535 );
        level.bunkerrr[7] = spawnRow( -1088, 1068, 535 );
        level.bunkerrr[8] = spawnRow( -1228, 808, 570 );
        level.bunkerrr[9] = spawnRow( -1088, 1068, 570 );
}

spawnRow( begin, next, height )
{
        for( i = 0; i < 7; i++ )
        {
                crate[i] = spawn( "script_model", ( begin - ( i * 35 ), next + ( i * 14 ), height ) );
                crate[i] setModel( "mp_supplydrop_axis" );
                crate[i].angles = ( 0, 156, 0 );
                wait 0.01;
        }
}

spawnBox() //Put this "level thread spawnBox();" in Init()
{
        level.mBox = spawn( "script_model", ( -1332, 900, 535 ) );
        level.mBox setModel( "mp_supplydrop_ally" );
        level.mBox.angles = ( 0, 66, 0 );
        level.mGun = spawn( "script_model", level.mBox.origin );
        level.mGun setModel( GetWeaponModel( "claymore_mp" ) );
        level.mGun.angles = level.mBox.angles + ( 0, 90, 0 );
        level.mGun hide();
        level.aBox = spawn( "script_model", ( -1234, 1069, 534 ) );
        level.aBox setModel( "mp_supplydrop_axis" );
        level.aBox.angles = ( 0, 66, 0 );
        level.fHS10 = spawn( "script_model", ( -1125, 1043, 558 ) );
        level.fHS10 setModel( GetWeaponModel( "hs10_mp" ) );
        level.fHS10.angles = ( 0, 158, 0 );
        level.fM16 = spawn( "script_model", ( -1304, 1115, 558 ) );
        level.fM16 setModel( GetWeaponModel( "m16_mp" ) );
        level.fM16.angles = ( 0, 158, 0 );
        level.fM14 = spawn( "script_model", ( -1230, 847, 558 ) );
        level.fM14 setModel( GetWeaponModel( "m14_mp" ) );
        level.fM14.angles = ( 0, 158, 0 );
        level.fEnfield = spawn( "script_model", ( -1416, 930, 558 ) );
        level.fEnfield setModel( GetWeaponModel( "enfield_mp" ) );
        level.fEnfield.angles = ( 0, 158, 0 );
}

doMVars() //Put this in onPlayerConnect() "player thread doMVars();"
{
        level.using = 0;

        level.guns = strtok( "aug|m16|spas|famas|rpk|rpg|m72_law|commando|python|ak74u|l96a1|fnfal|cz75|spectre|hk21|crossbow_explosive|knife_ballistic|m60|stoner63", "|" );
}

checkDistance() //Put this in onPlayerConnected() "player thread checkDistance();"
{      
        while( 1 )
        {
                wait .01;
        
                if( distance( self.origin, level.mBox.origin ) < 50 && level.using == 0 )
                {
                        self setLowerMessage( "Press [{+activate}] for Mystery Box" );
                        randWeap = randomInt( level.guns.size );
                        
                        for(;;)
                        {
                                if( self useButtonPressed() == true && level.using == 0 && distance( self.origin, level.mBox.origin ) < 50 )
                                {
                                        level.using = 1;
                                        self clearLowerMessage( 1.0 );
                                        level.mGun show();
                                        level.mGun moveTo( level.mBox.origin + ( 0, 0, 30 ), 1 );
                                        wait .2;
                                        for( i = 0; i < 14; i++ )
                                        {
                                                rander = randomInt( level.guns.size );
                                                level.mGun setModel( GetWeaponModel( level.guns[rander] + "_mp" ) );
                                                wait( 0.025 * i );
                                        }
                                        if( self getCurrentWeapon() == level.guns[randWeap] + "_mp" ) randWeap = randomInt( level.guns.size );
                                        level.mGun setModel( GetWeaponModel( level.guns[randWeap] + "_mp" ) );
                                        wait .3;
                                        if( self GetWeaponsListPrimaries().size > 1 ) self takeWeapon( self getCurrentWeapon() );
                                        self giveWeapon( level.guns[randWeap] + "_mp" );
                                        self switchToWeapon( level.guns[randWeap] + "_mp" );
                                        self giveMaxAmmo( level.guns[randWeap] + "_mp" );
                                        self clearLowerMessage( 1.0 );
                                        level.mGun moveTo( level.mBox.origin, 1 );
                                        wait 1;
                                        level.mGun hide();
                                        level.using = 0;
                                        break;
                                }
                                else if( distance( self.origin, level.mBox.origin ) > 50 )
                                {
                                        self clearLowerMessage( 1.0 );
                                        break;
                                }
                                wait 0.01;
                        }
                }
                else if( distance( self.origin, level.aBox.origin ) < 50 )
                {
                        self setLowerMessage( "Press [{+activate}] for Ammo" );
                        
                        for(;;)
                        {      
                                if( self useButtonPressed() == true && distance( self.origin, level.aBox.origin ) < 50 )
                                {
                                        self clearLowerMessage( 1.0 );
                                        self iPrintlnBold( "Giving Max Ammo" );
                                        wait 3;
                                        self giveMaxAmmo( self getCurrentWeapon() );
                                        break;
                                }
                                else if( distance( self.origin, level.aBox.origin ) > 50 )
                                {
                                        self clearLowerMessage( 1.0 );
                                        break;
                                }
                                wait 0.01;
                        }
                }
                else if( distance( self.origin, level.fHS10.origin ) < 50 )
                {
                        self setLowerMessage( "Press [{+activate}] For Hs10" );
                        
                        for(;;)
                        {
                                if( self useButtonPressed() == true && distance(  self.origin, level.fHS10.origin ) < 50 )
                                {
                                        self clearLowerMessage( 1.0 );
                                        if( self GetWeaponsListPrimaries().size > 1 ) self takeWeapon( self getCurrentWeapon() );
                                        self giveWeapon( "hs10_mp" );
                                        self switchToWeapon( "hs10_mp" );
                                        break;
                                }
                                else if( distance( self.origin, level.fHS10.origin ) > 50 )
                                {
                                        self clearLowerMessage( 1.0 );
                                        break;
                                }
                                wait 0.01;
                        }
                }
                else if( distance( self.origin, level.fM16.origin ) < 50 )
                {
                        self setLowerMessage( "Press [{+activate}] For M16" );
                        
                        for(;;)
                        {
                                if( self useButtonPressed() == true && distance(  self.origin, level.fM16.origin ) < 50 )
                                {
                                        self clearLowerMessage( 1.0 );
                                        if( self GetWeaponsListPrimaries().size > 1 ) self takeWeapon( self getCurrentWeapon() );
                                        self giveWeapon( "m16_mp" );
                                        self switchToWeapon( "m16_mp" );
                                        break;
                                }
                                else if( distance( self.origin, level.fM16.origin ) > 50 )
                                {
                                        self clearLowerMessage( 1.0 );
                                        break;
                                }
                                wait 0.01;
                        }
                }
                else if( distance( self.origin, level.fM14.origin ) < 50 )
                {
                        self setLowerMessage( "Press [{+activate}] For M14" );
                        
                        for(;;)
                        {
                                if( self useButtonPressed() == true && distance(  self.origin, level.fM14.origin ) < 50 )
                                {
                                        self clearLowerMessage( 1.0 );
                                        if( self GetWeaponsListPrimaries().size > 1 ) self takeWeapon( self getCurrentWeapon() );
                                        self giveWeapon( "m14_mp" );
                                        self switchToWeapon( "m14_mp" );
                                        break;
                                }
                                else if( distance( self.origin, level.fM14.origin ) > 50 )
                                {
                                        self clearLowerMessage( 1.0 );
                                        break;
                                }
                                wait 0.01;
                        }
                }
                else if( distance( self.origin, level.fEnfield.origin ) < 50 )
                {
                        self setLowerMessage( "Press [{+activate}] For Enfield" );
                        
                        for(;;)
                        {
                                if( self useButtonPressed() == true && distance(  self.origin, level.fEnfield.origin ) < 50 )
                                {
                                        self clearLowerMessage( 1.0 );
                                        if( self GetWeaponsListPrimaries().size > 1 ) self takeWeapon( self getCurrentWeapon() );
                                        self giveWeapon( "enfield_mp" );
                                        self switchToWeapon( "enfield_mp" );
                                        break;
                                }
                                else if( distance( self.origin, level.fEnfield.origin ) > 50 )
                                {
                                        self clearLowerMessage( 1.0 );
                                        break;
                                }
                                wait 0.01;
                        }
                }
                else
                {
                        self clearLowerMessage( 1.0 );
                }
        }
        wait 0.01;
}

Credits:
TLPWNZER
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#2
Can XBox'es already host modded games online with random people?
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#3
they do that since 1 month after release, at the moment its possible with TU5
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#4
this video is recorded on wii Tongue
--
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#5
WOah that looks cool Big Grin Doesnt work for PC Sad
[Image: sAng_banghead2.gif]

Steam name = WhoFlungDung?
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#6
lol love the song if any thing]
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#7
(04-01-2011, 17:28)blahblah75 Wrote: WOah that looks cool Big Grin Doesnt work for PC Sad

why shouldnt it work on the pc?
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#8
you probably did something wrong, works for me
[Image: lQDUjba.jpg]
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#9
Dumb question: how do you install this on the PC?

Do I just copy paste all the text, paste them into Notepad, save as a .gsc file and then stick it inside the mods folder like usual?
Reply

#10
does presitige work
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