Carefull: Includes advanced knowledge
Use Craybump trial to make normals maps and occlusion maps (for weapon texturing)
http://www.crazybump.com/
Also to get the specular maps (roughness and color) off the combined image:
http://wiki.modsrepository.com/index.php..._Texturing
Check the specular map part
RGB= The Specular Color Map
Alpha= The Specular roughness map
Roughness map goes from white(dull) to black (shiny) (if you make your own)
WaW texture, often they get stretched, Im looking for a fix right now
COD4: recommend doing your own roughness map using the one that you exported
Sources:
http://wiki.modsrepository.com/index.php/Main_Page
Artist From Treyarch
Use Craybump trial to make normals maps and occlusion maps (for weapon texturing)
http://www.crazybump.com/
Also to get the specular maps (roughness and color) off the combined image:
http://wiki.modsrepository.com/index.php..._Texturing
Check the specular map part
RGB= The Specular Color Map
Alpha= The Specular roughness map
Roughness map goes from white(dull) to black (shiny) (if you make your own)
WaW texture, often they get stretched, Im looking for a fix right now
COD4: recommend doing your own roughness map using the one that you exported
Sources:
http://wiki.modsrepository.com/index.php/Main_Page
Artist From Treyarch