Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tutorial Ignore Assets
#1
[Image: unledsfk.png]

Source: http://wiki.treyarch.com/wiki/Ignore_Assets
Reply

#2
Does this fix the AssertFX, reached limit of 450 (or something) error?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#3
It would be a case-by-case thing depending on what you're doing.

If you're modifying stock weapons or deriving new ones (but using assets already in the MP game)... using the ignore_except_all commands will help cut down on stuff included in your mod that doesn't need to be there. If you're pulling stuff from SP into MP or creating entirely new stuff, you would not want to use ignore_except_all as you want the new assets included with the weapons too -- using ignore_type might be sufficient but trickier.

You can try it out on your mod really quick, just encapsulate the weapons within the ignore_exclude_all and the reset in your zone source per the example.

It should also significantly cut down on your Mod.FF size too.
With one weapon only, the mod.ff is 1MB without ignores, and with ignores it came out to 2KB.
Reply

#4
[Image: hot_weird_funny_amazing_cool7_a-mother-o...331220.jpg]
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#5
(07-08-2011, 23:33)SparkyMcSparks Wrote: It should also significantly cut down on your Mod.FF size too.
With one weapon only, the mod.ff is 1MB without ignores, and with ignores it came out to 2KB.

cool thanks for the info man i didnt know that
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [Request] Can someone explain missing assets? koil 3 2,817 07-25-2011, 11:11
Last Post: Nekochan
  IGNORE Scripts18 5 2,695 07-18-2011, 19:16
Last Post: Scripts18

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.