10-12-2011, 11:43
Hello
New short tutorial, this time is about a kind of file that is similar to a weapon or a shock file. This kind is a LOCDMGTABLE. It has one game file: mp_lochit_dmgtable. This is a file where it setups the hit locations: if by hitting someone on a tag will receive damage or not. This is it:
Putting 1 at right of the part name will make damageable that part, putting 0 will make undamageable that part, for example: put 1 on gun\0\shield\0 and the player when is hit in the shield or in the weapon, he will suffer damage, edit this and the riot users. The problem about this is.... that with mw2 liberation you cant load this file(the only way I found to edit it, is with memory). I dont know about loading this on aiw.
I hope this has helped,
New short tutorial, this time is about a kind of file that is similar to a weapon or a shock file. This kind is a LOCDMGTABLE. It has one game file: mp_lochit_dmgtable. This is a file where it setups the hit locations: if by hitting someone on a tag will receive damage or not. This is it:
Code:
LOCDMGTABLE\none\1\helmet\1\head\1\neck\1\torso_upper\1\torso_lower\1\right_arm_upper\1\right_arm_lower\1\right_hand\1\left_arm_upper\1\left_arm_lower\1\left_hand\1\right_leg_upper\1\right_leg_lower\1\right_foot\1\left_leg_upper\1\left_leg_lower\1\left_foot\1\gun\0\shield\0
Putting 1 at right of the part name will make damageable that part, putting 0 will make undamageable that part, for example: put 1 on gun\0\shield\0 and the player when is hit in the shield or in the weapon, he will suffer damage, edit this and the riot users. The problem about this is.... that with mw2 liberation you cant load this file(the only way I found to edit it, is with memory). I dont know about loading this on aiw.
I hope this has helped,