07-27-2011, 11:41
Hello
Another tutorial of a very asked question:
MagicBullets and Radius Damages
To play a magicbullet just use this:
An example, this will make a stinger rocket that goes from my origin to my origin(top)
A radiusdamage works like this:
This could be an example of a radiusdamage that plays at our position with a radius of 400 and a max damage of 150, a min damage of 100.
Also, many times I have seen raging kids because they die with the radiusdamage. To solve the problem, use this:
Thats all,
Another tutorial of a very asked question:
MagicBullets and Radius Damages
To play a magicbullet just use this:
Code:
MagicBullet( weapon of the magicbullet, where does it appear, where does the magicbullet ends, self );
An example, this will make a stinger rocket that goes from my origin to my origin(top)
Code:
MagicBullet( "stinger_mp", self.origin, self.origin+(0,0,100), self );
A radiusdamage works like this:
Code:
RadiusDamage( origin , radius, max damage, min damage, self);
This could be an example of a radiusdamage that plays at our position with a radius of 400 and a max damage of 150, a min damage of 100.
Code:
RadiusDamage( self.origin , 400, 150, 100, self);
Also, many times I have seen raging kids because they die with the radiusdamage. To solve the problem, use this:
Code:
SetPlayerIgnoreRadiusDamage( true );
Thats all,