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Tutorial Maya - Make Custom Solid Models
#1
Hey all !
I will make my first tutorial on ItsMods Nyan Cat
I will explain you how to make custom solid models with Maya

Before, you need follow this tutorial:
http://www.itsmods.com/forum/Thread-Maya...plete.html

or this tutorial:
http://www.itsmods.com/forum/Thread-Blac...orial.html


1) Start Maya 2009
2) Open your model
3) Click on Edit
[Image: N3TNL.png]

4) Click Select all
5) Click on Group if your model have lot of parts
[Image: dvH1k.png]

6) Goto <blackops dir>/bin/maya/tools
7) Create new folder, rename to "share"
8) In share, create new folder, rename to "raw"
9) In raw, create new folder, rename to "collmaps"
10) Return to maya, click on COD Tools plugin
[Image: QzhQX.png]

11) Click on Model Exporter
12) Click on Collision Map Exporter
[Image: dt3ab.png]

13) Click on Add New Collmap
14) Remove everything thats in the textbox left to the "Add Nodes" button
15) Type the name of your model, something like "mymodel" , just the model name and nothing else! no file extensions!
and hit enter
[Image: vTxBX.png]

15) Click on Add Nodes
[Image: YFMI3.png]

16) Click on Export Selected
[Image: CVdhq.png]


You get your collmap file now
You can close maya


17) Goto <blackops dir>/raw
18) Create a new folder, rename to "collmaps"
19) Goto <blackops dir>/bin/maya/tools/share/raw/collmaps
20) Copy your .map file
21) Paste your .map file in raw/collmaps
22) Start Asset Manager
23) Make new entry with xmodel
You need follow tutorial made by deadcrayon or jariz
24) In CollisionMap
25) Browse your .map file in raw/collmaps
[Image: WdNDm.png]

26) Now you can continue tutorial by deadcrayon or jariz with materials
27) In your materials asset, check playerClip or what you want
[Image: 3DeBv.png]

28) Export your materials file, and your xmodel
29) Add all thing in zone source, precacheModel("yourmodel"); in init(), etc ... (Follow tutorial by crayon for it !)

Now you model will be solid Big Grin

Sorry for my english language, i know, he is very bad.
Correct me if you can


Special thanks to deadcrayon and jariz for them tutorials Nyan Cat

And not forget, +rep me if you like Fuck yea!
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#2
Thanks for this usefull tutorial, repped.
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#3
+rep
Reply

#4
so when I do
Code:
thing = spawn( "script_model", location );
thing setModel( "blabla" );
the thing will be solid?

Thanks Awesome
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#5
nice Wink gj
Black Ops Mods:

RPG(rocket launcher) mod
Get the Specials

Old aliasses:

eliteCVDelite
CVD

Reply

#6
woh, didnt expect you would create it yourself, GJ Smile
sorry i didn't do it 4 you
Reply

#7
......................
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
Reply

#8
(08-24-2011, 12:48)deadcrayon Wrote: ......................

fail Huh
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#9
Great job!

Glad you were able to figure this out.
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
Reply

#10
Will "noPenetrate" make the thing impossible to shoot trough or just solid for bullets?
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply



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