Hey guys,
I will tell how to make new player animation types and set other animation to player.
You need:
1. Place your animations to mp_YOURMOD/xanim ( IF animation is not CUSTOM, ignore it. You can load animations from raw/xanim )
2. Place mp/playeranimtypes.txt to mp_YOURMOD/mp
3. Open this file
4. You will see thoose lines:
5. Add your custom type ( I will use 'zombie' type )
It will looks like this
6. Save file
7. You added type for animations. Now you need to SET animations.
8. Place raw/animtrees/multiplayer.atr file to mp_YOURMOD/animtrees/multiplayer.atr
9. Open this file, you will see many things, stuff. You need to add anims names. This is IMPORTAND.
It will looks like this ( Not full file )
10. Save file
11. Add this line in your mod.csv
ex.
12. Save file.
13. Place playeranim.script file to mp_YOURMOD/mp
NOTE: This is main file.
14. Open this file, again... there are too many lines etc.
15. Adding stuff:
Example: I want to add animation for IDLE status:
both - All body
torso - Torso
And use other animation for other statuses like run etc.
16. Save file
17. Open your mod.csv and add thoose lines:
18. USING TYPE
You can use type only with weapons
Open weapon file and search for: playeranimtype/
IT looks like: (hk21_reflex_mp)
Change type and use it !
Result ( NOTE, DOG don't have tag_weapon, so it will crash, do not use worldmodel/ for it )
Thanks for reading!
I will tell how to make new player animation types and set other animation to player.
You need:
-
- mp/playeranim.script file
- animtrees/multiplayer.atr
- mod.csv
- mp/playeranimtypes.txt
- Mod Tools
- Some s
- Your Animations ( Or from SP - if you using SP model, etc )
1. Place your animations to mp_YOURMOD/xanim ( IF animation is not CUSTOM, ignore it. You can load animations from raw/xanim )
2. Place mp/playeranimtypes.txt to mp_YOURMOD/mp
3. Open this file
4. You will see thoose lines:
Spoiler (Click to View)
It will looks like this
Spoiler (Click to View)
7. You added type for animations. Now you need to SET animations.
8. Place raw/animtrees/multiplayer.atr file to mp_YOURMOD/animtrees/multiplayer.atr
9. Open this file, you will see many things, stuff. You need to add anims names. This is IMPORTAND.
It will looks like this ( Not full file )
Spoiler (Click to View)
11. Add this line in your mod.csv
Code:
xanim,UR ANIMATION
Code:
xanim,ai_zomx_idle
13. Place playeranim.script file to mp_YOURMOD/mp
NOTE: This is main file.
14. Open this file, again... there are too many lines etc.
15. Adding stuff:
Example: I want to add animation for IDLE status:
Code:
blablabla
........................
idle
{
// ZOMBIE ANIMS
playerAnimType zombie // ANIM TYPE, WHICH YOU ADDED IN TXT file
{
both ai_zomx_idle
}
blablabla
........................
both - All body
torso - Torso
And use other animation for other statuses like run etc.
16. Save file
17. Open your mod.csv and add thoose lines:
Code:
xanim,UR ANIMATION
rawfile,mp\playeranim.script
rawfile,mp\playeranimtypes.txt
rawfile,animtrees\multiplayer.atr
18. USING TYPE
You can use type only with weapons
Open weapon file and search for: playeranimtype/
IT looks like: (hk21_reflex_mp)
Code:
WEAPON_HK21_REFLEX\modeName\\playerAnimType\default\altWeapon\\DualWieldWeapon\\A
Result ( NOTE, DOG don't have tag_weapon, so it will crash, do not use worldmodel/ for it )
Thanks for reading!