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Tutorial Turrets
#1
Hello

This can be also useful, a basic turret tutorial.

This is how to spawn a turret, in angles set the angles, in position the position, in type of turret one of the turrets I put down in the post, in model put a model of the ones I say later:

Code:
    Turret = spawnTurret( "misc_turret", position, "type of turret" );
    Turret setModel( "model" );
    Turret.angles = angles;

You can also make them turn 360 degrees with this commands:

Code:
    Turret SetRightArc(degrees);
    Turret SetLeftArc(degrees);
    Turret SetTopArc(degrees);
    Turret SetBottomArc(degrees);

To shoot them, not by using player, you can use:

Code:
    Turret ShootTurret();

Some other functions:

Code:
    Turret LaserOn(); //put laser
    Turret setTurretTeam( self.team ); //set the turrets team
    Turret SetMode( "auto_nonai" ); //will allow it to target enemies, like sentry guns
    Turret SetPlayerSpread( .65 ); //Spread that turret has
    Turret makeTurretInoperable(); //Make it unusable by players
    Turret SetDefaultDropPitch( 0 ); //The movement that does back when you leave turret, 0 is best.
    Turret SetSentryOwner( self );  //Set the owner of the turret
    Turret SetTurretMinimapVisible( true ); //Make it appear on minimap

Now some models and types of turrets to use when spawning a turret:

Types:

Code:
    pavelow_minigun_mp //classic one, from pavelows
    turret_minigun_mp //spining turrets, only work on maps like karachi,wasteland or overgrown
    sentry_minigun_mp //sentry gun
    minigun_littlebird_mp //not sure if it works

Models:
Code:
    weapon_minigun //minigun
    sentry_minigun //sentry gun
    weapon_saw_mg_setup //M249, works in karachi, precache it in Init(), thanks to se7en, even if he has used my tutorial for finding models, lol
    vehicle_little_bird_minigun_left //never tested this, dont know if it works
    vehicle_little_bird_minigun_right //same as previous one

Thats nearly all, basically with this, you can spawn without any problems turrets.
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#2
little bird doesnt work

some error:
get aim... entity or something,

but how u let the turret shoot automaticly or let it shoot whenever you are shooting?
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#3
(01-30-2012, 14:36)GscGunner Wrote: little bird doesnt work

some error:
get aim... entity or something,

but how u let the turret shoot automaticly or let it shoot whenever you are shooting?

Check this mod:

http://www.itsmods.com/forum/Thread-Rele...unner.html
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#4
is this, what im looking for?

Code:
if(self AttackButtonPressed() && self.piloto2 == 1)
        {
            target_m = vector_Scal(anglestoforward(self getplayerangles()),1000000);
            endpoint = BulletTrace(heli.origin,target_m,0,heli )["position"];
            heli SetTurretTargetVec(endpoint);
            heli FireWeapon("tag_flash",endpoint,(0,0,0),3);
            earthquake(0.1,1,heli.origin,1000);
            wait 0.05;
        }

or this?
Code:
    if(self.botonpulsado["cohete"] && self.piloto == 1)
        {
            switch(randomInt(2))
            {
                case 0:
                MagicBullet("stinger_mp",misiles1.origin,misiles1.origin+anglestoforward(misiles1.angles)*350-(0,0,10)-(0,0,randomInt(200)),self);
                break;
                case 1:
                MagicBullet("stinger_mp",misiles2.origin,misiles2.origin+anglestoforward(misiles2.angles)*350-(0,0,10)-(0,0,randomInt(200)),self);
                break;
            }
        }
        if(self.botonpulsado["controlmanual"] && self.piloto == 1)
        {
            misil = MagicBullet("remotemissile_projectile_mp", heli.origin-(0,0,220), heli.origin+anglestoforward(heli.angles)*350, self);
            misil.angles = self getPlayerAngles();
            wait 0.05;
            maps\mp\killstreaks\_remotemissile::MissileEyes( self, misil );
            wait 3;
        }

NVM: got it working
thnx yamato Big Grin
hi again Big Grin

i got it working
but it only shoots me LoL, nobody else,
im using

turret.origin, self.origin
i guess thats wrong but i dont know how to let it shoot enemies where he aims at,
enemie.origin xD?
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#5
(01-30-2012, 14:56)GscGunner Wrote: Whatever

From the last mod I worked on:

Code:
self FireWeapon( "tag_flash", zombi.origin, ( 0, 0, 0 ), 3 );
Reply

#6
well, i already had that kind of code of that,
but i used magicbullet?? any diffrense?
and what do i need to put in for zombi.origin?

Big Grin
Reply

#7
(02-01-2012, 08:04)GscGunner Wrote: well, i already had that kind of code of that,
but i used magicbullet?? any diffrense?
and what do i need to put in for zombi.origin?

Big Grin

*sigh*

http://www.zeroy.com/script/vehicles/fireweapon.htm
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#8
(02-01-2012, 08:04)GscGunner Wrote: well, i already had that kind of code of that,
but i used magicbullet?? any diffrense?
and what do i need to put in for zombi.origin?

Big Grin

In zombi.origin you have to put the position or thing that you want to shot.
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#9
i know, not a totally noob,
i guess you somewhere in your mod wrote what the "zombi" is right?
well i didnt in my mod, so i guess it doesnt know the "zombie.origin" LoL

and rendflex, wtf is that link lol

i just dont know what to put as zombi.origin
player.origin?
Reply

#10
(02-01-2012, 17:34)GscGunner Wrote: i know, not a totally noob,
i guess you somewhere in your mod wrote what the "zombi" is right?
well i didnt in my mod, so i guess it doesnt know the "zombie.origin" LoL

and rendflex, wtf is that link lol

i just dont know what to put as zombi.origin
player.origin?

That link is the answer to all your questions.
You'll add player.origin if you're going to make it shoot at the player, yes...
Reply



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