11-09-2010, 10:37
Prestige:
self maps\mp\gametypes\_persistence:tatSet( "plevel", NEW_PRESTIGELEVEL, false );
XP:
self thread maps\mp\gametypes\_rank::giveRankXP( "medal", NEW_XP_AMOUNT );
"medal" can be replace with any event you get points for (like dog_kill, kill_assist, etc)
self maps\mp\gametypes\_persistence:tatSet( "plevel", NEW_PRESTIGELEVEL, false );
XP:
self thread maps\mp\gametypes\_rank::giveRankXP( "medal", NEW_XP_AMOUNT );
"medal" can be replace with any event you get points for (like dog_kill, kill_assist, etc)