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Why is the infection gamemode bugged?
#11
(04-07-2012, 21:45)surtek Wrote: I have found the problem.

Problem:
Code:
getNumSurvivors()
{
    numSurvivors = 0;
    foreach ( player in level.players )
    {
        if ( player.team == "allies" )
            numSurvivors++;
    }
    return numSurvivors;    
}

It counts every players that belongs to the "allies" (team). Each player will add 1 to "numSurvivors". The problem is, that this function doesn't add -1 if a player loses connection or leaves.

How to solve:
Make a check how many players are really left each 2 seconds or something. Than put this amount in "numSurvivors".

I hope this helped you.

No. This isn't true. It checks the number of survivors every time an infected kills a player. Then it does if(survivorCount == 0) -> last survivor died, infected won.
[Image: MaEIQ.png]
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#12
plz some1 fix this Sad
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#13
Meh did someone figure out what was the exact issue? Rendflex and I have been trying to get this to work in MW2 but it never counts down.
Code:
updateTeamScores()
{
    game["teamScores"]["axis"] = getNumInfected();
    setTeamScore( "axis", getNumInfected() );
    game["teamScores"]["allies"] = getNumSurvivors();
    setTeamScore( "allies", getNumSurvivors() );
}


getNumInfected()
{
    numInfected = 0;
    foreach ( player in level.players )
    {
        if ( player.team == "axis" )
            numInfected++;
    }
    return numInfected;    
} //why are you so stupid! You don't even count correctly! (when you leave the counter stays the same)


getNumSurvivors()
{
    numSurvivors = 0;
    foreach ( player in level.players )
    {
        if ( player.team == "allies" )
            numSurvivors++;
    }
    return numSurvivors;    
} //why are you so stupid! You don't even count correctly!(when you leave the counter stays the same)
Problem being updateTeamScores() most likely, it does an update on: onSpawnPlayer(), onPlayerKilled(XXXXXXXXXXXXXXXX), and onPlayerDisconnect() *using a for(;Wink*.
Code:
onPlayerDisconnect()
{
    for(;;)
    {
        level waittill( "disconnected", player );
        
        updateTeamScores();
Any help will be appreciated.
Note: If you suggest putting: level waittill( "disconnected"); on updateTeamScores() don't. It doesn't even work... as it starts the match but you don't get any weapons nor does the counter even initialize.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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