09-02-2011, 04:55
I just fucking love background stories
Anyway it seems that the wunderwaffe (behind-the-scenes called 'tesla-gun') may have existed in real life
Quotes: (tl;dr)
Combine this with the way the gun looks (very old, like it was in 1934):
Full wikipedia article:
Searchresults for 'tesla' in black ops source code:
Conclusion:
Anyway it seems that the wunderwaffe (behind-the-scenes called 'tesla-gun') may have existed in real life
Quotes: (tl;dr)
Nikola Tesla Wrote:An apparatus for producing manifestations of energy in free air instead of in a high vacuum as in the past. This, according to Tesla in 1934, was accomplished.
Nikola Tesla Wrote:A mechanism for generating tremendous electrical force. This, according to Tesla, was also accomplished.
Quote:The FBI never found the schematics nor any prototype.
Quote:The weapon could be used against ground based infantry or for anti-aircraft purposes.
Combine this with the way the gun looks (very old, like it was in 1934):
Full wikipedia article:
Searchresults for 'tesla' in black ops source code:
Code:
C:\Users\Jari\Downloads\gsc\clientscripts\_zombiemode_weap_tesla.csc (62 hits)
Line 12: if ( !clientscripts\_zombiemode_weapons::is_weapon_included( "tesla_gun_zm" ) && !(isdefined( level.uses_tesla_powerup ) && level.uses_tesla_powerup) )
Line 12: if ( !clientscripts\_zombiemode_weapons::is_weapon_included( "tesla_gun_zm" ) && !(isdefined( level.uses_tesla_powerup ) && level.uses_tesla_powerup) )
Line 12: if ( !clientscripts\_zombiemode_weapons::is_weapon_included( "tesla_gun_zm" ) && !(isdefined( level.uses_tesla_powerup ) && level.uses_tesla_powerup) )
Line 17: level._effect["tesla_viewmodel_rail"] = loadfx("maps/zombie/fx_zombie_tesla_rail_view");
Line 17: level._effect["tesla_viewmodel_rail"] = loadfx("maps/zombie/fx_zombie_tesla_rail_view");
Line 18: level._effect["tesla_viewmodel_tube"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view");
Line 18: level._effect["tesla_viewmodel_tube"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view");
Line 19: level._effect["tesla_viewmodel_tube2"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view2");
Line 19: level._effect["tesla_viewmodel_tube2"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view2");
Line 20: level._effect["tesla_viewmodel_tube3"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view3");
Line 20: level._effect["tesla_viewmodel_tube3"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view3");
Line 22: level._effect["tesla_viewmodel_rail_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_rail_view_ug" );
Line 22: level._effect["tesla_viewmodel_rail_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_rail_view_ug" );
Line 23: level._effect["tesla_viewmodel_tube_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view_ug" );
Line 23: level._effect["tesla_viewmodel_tube_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view_ug" );
Line 24: level._effect["tesla_viewmodel_tube2_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view2_ug" );
Line 24: level._effect["tesla_viewmodel_tube2_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view2_ug" );
Line 25: level._effect["tesla_viewmodel_tube3_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view3_ug" );
Line 25: level._effect["tesla_viewmodel_tube3_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view3_ug" );
Line 28: level thread tesla_notetrack_think();
Line 34: level.tesla_play_fx = [];
Line 35: level.tesla_play_rail = true;
Line 40: level.tesla_play_fx[i] = false;
Line 41: players[i] thread tesla_fx_rail( i );
Line 42: players[i] thread tesla_fx_tube( i );
Line 43: players[i] thread tesla_happy( i );
Line 47: tesla_fx_rail( localclientnum )
Line 55: if ( !level.tesla_play_fx[localclientnum] )
Line 59: if ( !level.tesla_play_rail )
Line 65: if ( currentweapon != "tesla_gun_zm" && currentweapon != "tesla_gun_upgraded_zm" )
Line 65: if ( currentweapon != "tesla_gun_zm" && currentweapon != "tesla_gun_upgraded_zm" )
Line 80: fx = level._effect["tesla_viewmodel_rail"];
Line 82: if ( currentweapon == "tesla_gun_upgraded_zm" )
Line 84: fx = level._effect["tesla_viewmodel_rail_upgraded"];
Line 88: playsound(localclientnum,"wpn_tesla_effects", (0,0,0));
Line 92: tesla_fx_tube( localclientnum )
Line 100: if ( !level.tesla_play_fx[localclientnum] )
Line 106: if ( currentweapon != "tesla_gun_zm" && currentweapon != "tesla_gun_upgraded_zm" )
Line 106: if ( currentweapon != "tesla_gun_zm" && currentweapon != "tesla_gun_upgraded_zm" )
Line 123: fx = level._effect["tesla_viewmodel_tube"];
Line 125: if ( currentweapon == "tesla_gun_upgraded_zm" )
Line 129: fx = level._effect["tesla_viewmodel_tube2_upgraded"];
Line 133: fx = level._effect["tesla_viewmodel_tube3_upgraded"];
Line 137: fx = level._effect["tesla_viewmodel_tube_upgraded"];
Line 140: else // regular tesla gun
Line 144: fx = level._effect["tesla_viewmodel_tube3"];
Line 148: fx = level._effect["tesla_viewmodel_tube2"];
Line 152: fx = level._effect["tesla_viewmodel_tube"];
Line 159: tesla_notetrack_think()
Line 169: case "sndnt#wpn_tesla_switch_flip_off":
Line 170: case "sndnt#wpn_tesla_first_raise_start":
Line 171: level.tesla_play_fx[localclientnum] = false;
Line 174: case "sndnt#wpn_tesla_switch_flip_on":
Line 175: case "sndnt#wpn_tesla_pullout_start":
Line 176: case "tesla_idle_start":
Line 177: level.tesla_play_fx[localclientnum] = true;
Line 183: tesla_happy( localclientnum )
Line 189: if ( currentweapon == "tesla_gun_zm" || currentweapon == "tesla_gun_upgraded_zm" )
Line 189: if ( currentweapon == "tesla_gun_zm" || currentweapon == "tesla_gun_upgraded_zm" )
Line 191: playsound(localclientnum,"wpn_tesla_happy", (0,0,0));
Line 192: level.tesla_play_rail = false;
Line 194: level.tesla_play_rail = true;
Conclusion:
- The gun might have exist, it's not impossible, I mean why else would a big scientist who invented the transformator try to sell the weapon? He must have had a prototype!
- Nothing was found after the FBI raided his house, There must have been drawings somewhere!
- Treyarch has clearly based this weapon on Tesla's which is pretty cool, considering this whole background story theory