Alright, what I have done is I have taken the tomahawk weapon file (hatchet_mp) copied it, and changed a few things such as speed they are thrown at, and what the model looks like, what I am trying to do, is instead of throwing a tomahawk, I want him to throw a Limb ( c_brt_fullahead_soldier_body_g_rarmspawn ). Will just changing the model work or will it not because the model is not rigged? or Am I doing something wrong.
And then to give it to zombies Im using this code.
So once I have done all that compiled the FF the mod will run, but when I do /give limb_mp (im impatient) it says it cannot find it.
I have in my iwd the file for the weapon set up like
That is how I set it up when creating custom weapons for World at War (Just changing damage and muzzleflash not the model) and it worked on that so I might be doing the bad thing by assuming that is how it is also set up on blackops.
I do, hope someone is able to help me so that I can add this, because then the zombies will have less trouble killing campers sitting up at the top of the ladder in maps such as array and firing range.
EDITED OUT CODE TO PREVENT PEOPLE FROM LEACHING
Thanks,
JustinPk
And then to give it to zombies Im using this code.
So once I have done all that compiled the FF the mod will run, but when I do /give limb_mp (im impatient) it says it cannot find it.
I have in my iwd the file for the weapon set up like
That is how I set it up when creating custom weapons for World at War (Just changing damage and muzzleflash not the model) and it worked on that so I might be doing the bad thing by assuming that is how it is also set up on blackops.
I do, hope someone is able to help me so that I can add this, because then the zombies will have less trouble killing campers sitting up at the top of the ladder in maps such as array and firing range.
EDITED OUT CODE TO PREVENT PEOPLE FROM LEACHING
Thanks,
JustinPk
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