Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Zombie Mod Throwable Limbs
#11
For my mod im using the ItsZombieMod as the base.

Alright, I tested it on the server, and because of the unlimited amount of limbs the server crashed lol I guess it exceeded the maximum amount of models. does anyone know if there is an option in the asset manager which makes the limb disappear off of the ground after a certain amount of time?

I tried using the Die On respawn option, but I think that it didn't work because of instead of dieing I think you just change to the axis team.

Quote:doInfection()
{
self endon("disconnect");

for(;Wink
{
self waittill("death");
self maps\mp\gametypes\_teams::changeTeam("axis");
}
}

I think the problem comes from that code. because when you die it uses that code instead of killing you.

Another problem I am having is that when someone jumps off of a cliff they die and go to spectator instead of becoming a zombie. This is irritating on maps such as launch or summit where you can fall to your death and then its left to only one zombie.

Another problem I am having is that the democlient is sometimes chosen as a zombie instead of a player.

Another problem Im looking to solve is making a person who has joined after the game starts, auto join the zombie team instead of becoming a survivor.

one of my last problems is that the limbs im throwing are unlimited, I've tried a bunch of things to try to fix it but no luck Sad

As you can see I have alot of problems. Hopefully someone knows whats wrong or how to fix some of these.
[Image: fddbnc.png]

Looking for a great gaming clan, with a great people from all around the world! Visit PoWgamers.com to register on the forums, and to apply now!
Reply

#12
Just have it so that the limbs disapear after X seconds. Eg.

PHP Code:
zombiearm spawn("script_model"origin);
zombiearm setModel("zombiearm_model");
//code to throew zombie arm or whatever;
wait 120;
zombiearm delete(); 
Reply

#13
(07-01-2011, 11:50)Madnesslink5 Wrote: Just have it so that the limbs disapear after X seconds. Eg.

PHP Code:
zombiearm spawn("script_model"origin);
zombiearm setModel("zombiearm_model");
//code to throew zombie arm or whatever;
wait 120;
zombiearm delete(); 

Alright I'll give it a go, does anyone know how to fix any of the other problems?
[Image: fddbnc.png]

Looking for a great gaming clan, with a great people from all around the world! Visit PoWgamers.com to register on the forums, and to apply now!
Reply

#14
Bump anyone know how to fix these problems?
also madness that didn't work. Sad
[Image: fddbnc.png]

Looking for a great gaming clan, with a great people from all around the world! Visit PoWgamers.com to register on the forums, and to apply now!
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  BF4 zombie 'mod' JariZ 4 6,245 08-17-2014, 14:23
Last Post: Yamato
  [Request] Modder/s for R2K Zombie MOD mr.apple 4 4,470 10-25-2013, 12:45
Last Post: mr.apple
Tongue Zombie CE Table xtreme2010 5 5,529 08-01-2013, 18:15
Last Post: barata
  Zombie model imchasinyou 7 6,781 07-31-2013, 01:11
Last Post: rotceh_dnih
Star [Release] 8 new Zombie maps for ItsZombieMod mahafy00 31 33,069 07-20-2013, 07:28
Last Post: benm4a
  Help Modding Zombie Mode DarthKiller 3 4,885 07-09-2013, 21:08
Last Post: Nekochan
Information Preview 'KillMe' zombie mod Nekochan 115 56,989 07-03-2013, 14:56
Last Post: X-Track
  [Release] Black Ops Single Player/Zombie Trainer V3.6 Craig87 52 88,519 07-01-2013, 15:12
Last Post: explosivebanana55
  [Release] MW3 Mod: Zombie Juggernauts NChecker 8 17,305 06-27-2013, 05:38
Last Post: xX_ANTZ_Xx
Video Preview AIZombies eXtreme 2.0 / Zombie Player (Music Player) DidUknowiPwn 4 5,864 06-24-2013, 16:37
Last Post: DidUknowiPwn

Forum Jump:


Users browsing this thread:
7 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.