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beginning problem
#11
USE DEVELOPER/DEBUG_SCRIPT AAAAAAAAAAAAAAAAAAAAAAAAA
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#12
my code is this

onPlayerSpawned()
{
self endon("disconnect");

for(;Wink
{
self waittill("spawned_player");

self giveWeapon("famas_mp", 0, calcWeaponOptions ( 15, 0, 0, 0, 1 ));

if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = NewScoreHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
if( self IsSplitscreen() )
self.hud_rankscroreupdate.y = -15;
else
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate.alpha = 0;
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
self.hud_rankscroreupdate.overrridewhenindemo = true;
}
}
}
Reply

#13
change self giveWeapon("famas_mp", 0, calcWeaponOptions ( 15, 0, 0, 0, 1 ));

to


self giveWeapon("famas_mp", 0, self calcWeaponOptions ( 15, 0, 0, 0, 1 ));
self switchtoweapon("famas_mp");

and see if it works
Reply

#14
now its right thanks taht you helped me! Blush
Reply



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