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speed axis
#1
help, I took the code and pasted it but the ability to error! public override void OnPlayerSpawned (ServerClient Client)
{
if (Client.Team == Teams.Allies)
{
g_speed_var = 200;
}
}
I wish that were running faster infected survivors have error-g_speed_var not exist in the current context! help pls
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#2
Define the var?
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#3
(03-15-2013, 16:21)Jone Calerone Wrote: help, I took the code and pasted it but the ability to error! public override void OnPlayerSpawned (ServerClient Client)
{
if (Client.Team == Teams.Allies)
{
g_speed_var = 200;
}
}
I wish that were running faster infected survivors have error-g_speed_var not exist in the current context! help pls

It isn't possible to do this with the speedplugin, use Client.Other.SpeedScale
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#4
(03-15-2013, 16:24)8q4s8 Wrote:
(03-15-2013, 16:21)Jone Calerone Wrote: help, I took the code and pasted it but the ability to error! public override void OnPlayerSpawned (ServerClient Client)
{
if (Client.Team == Teams.Allies)
{
g_speed_var = 200;
}
}
I wish that were running faster infected survivors have error-g_speed_var not exist in the current context! help pls

It isn't possible to do this with the speedplugin, use Client.Other.SpeedScale
public override void OnPlayerSpawned(ServerClient Client)
{
if (Client.Team == Teams.Allies)
{
Client.Other.SpeedScale = 400;
}
}
This is also not not worked
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#5
Is it supposed to be +=? Don't recall... 99% sure it's not though.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#6
(03-15-2013, 17:12)DidUknowiPwn Wrote: Is it supposed to be +=? Don't recall... 99% sure it's not though.
you do not know the code? I need a code that would have been infected by the speed advantage
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#7
I never dabbled in S.A. :<
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#8
It's basically speed*speedScale (if you got speed 100 and speedscale 1.2 it's like you got a speed of 120). The speedscale is changing if you switch weapons, that's why you shouldn't use OnPlayerSpawned().
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#9
lol He was asking me for this code like 2 weeks.

@8q4s8 Sometimes it changes without reason. Maybe something was scripted in gscs/hardcoded.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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