Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
still need the addresses for scr_player_sprinttime and/or player_sprintUnilimited
#1
i've been trying to create a plugin for Nukem's Server Addon that will either enable unlimited sprint or make the sprint duration longer.

i've been working on this for 9 days now.
part of the problem is i'm new to C#.
but i'm learning fast, i think.
i've generated code that builds with no errors but it doesn't change the sprint properties in the server.
i've made a whole lot of dll's.
trying different things.
none of it is working though.
i believe it's because the addresses i'm using are wrong.
i downloaded CE and olldbg but i really don't know how to use them.

the dvars i'm trying to use are: player_sprintUnlimited and/or scr_player_sprintTime.

these are some of the addresses i've gotten so far: 0x1B81D64, 0x769C10, 0x587CD34, 0x587CD50, 0x587CD60
[Image: c2ship5_sig.png]
Reply

#2
I don't know about the adresses, but have you selected .NET 3.0 as a build target?
Do the plugins load at all, that's what took me some time to figure out when i created the RCON tool
Reply

#3
...........................
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
Reply

#4
(02-24-2012, 19:20)bonemind Wrote: I don't know about the adresses, but have you selected .NET 3.0 as a build target?
Do the plugins load at all, that's what took me some time to figure out when i created the RCON tool

thank you for responding.
yes, i'm using 3.0.
the plugins build using VCE and they load in the server but i think these addresses are not correct
[Image: c2ship5_sig.png]
Reply

#5
(02-24-2012, 21:15)blueberry9 Wrote:
(02-24-2012, 19:20)bonemind Wrote: I don't know about the adresses, but have you selected .NET 3.0 as a build target?
Do the plugins load at all, that's what took me some time to figure out when i created the RCON tool

thank you for responding.
yes, i'm using 3.0.
the plugins build using VCE and they load in the server but i think these addresses are not correct

code?
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
Reply

#6
(02-24-2012, 21:31)crAyon Wrote:
(02-24-2012, 21:15)blueberry9 Wrote:
(02-24-2012, 19:20)bonemind Wrote: I don't know about the adresses, but have you selected .NET 3.0 as a build target?
Do the plugins load at all, that's what took me some time to figure out when i created the RCON tool

thank you for responding.
yes, i'm using 3.0.
the plugins build using VCE and they load in the server but i think these addresses are not correct

code?

here's one i tried for scr_player_sprintTime:

Code:
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Addon;

namespace plugin_test
{
    //"<class name> : CPlugin" is needed to inherit the functions
    public class plugin_test : CPlugin
    {
        //Example overrides for functions
        public override void OnServerFrame()
        {
        }

        [DllImport("kernel32.dll")]
        static extern bool VirtualProtect(IntPtr lpAddress, uint dwSize,
        uint flNewProtect, out uint lpflOldProtect);

        unsafe public override void OnServerLoad()
        {
    ServerPrint("Plugin: SprintTime loaded");
    
    uint lol = 0;
    uint size = 0x4;
    uint pro = 0x40;
    
    IntPtr addr = (IntPtr)00787EDC;
    
    plugin_test.VirtualProtect(addr, size, pro, out lol);
    *(float*)00787EDC = 12.8f;
        }

        public override ChatType OnSay(string Message, ServerClient Client)
        {
            return Addon.ChatType.ChatContinue;
        }

        public override string OnCheckBan(string xuid)
        {
            //Return a string if the player is banned
            //otherwise return null
            //xuid = xuid in the "status" command
            return null;
        }
    }
}


here's another one:

Code:
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Addon;

namespace Sprint_Time
{
    //"<class name> : CPlugin" is needed to inherit the functions
        public class Class1 : CPlugin
    {
    public int scr_player_sprintTime_var = 0;
    
    IntPtr j_sprintTime = (IntPtr)0x769C10;
    
    [DllImport("kernel32.dll")]
    private static extern bool VirtualProtect(IntPtr lpAddress, uint dwSize, uint flNewProtect, out uint lpflOldProtect);

    unsafe public override void OnServerLoad()
    {
        ServerPrint("SprintTime plugin by blueberry9 loaded.");

        if (GetServerCFG("SPRINTTIMEPLUGIN", "SprintTime", "-1") == "-1")
            SetServerCFG("SPRINTTIMEPLUGIN", "SprintTime", "4");

        try
        {
            scr_player_sprintTime_var = Convert.ToInt32(GetServerCFG("SPRINTTIMEPLUGIN", "SprintTime", "4"));
        }
        catch (Exception e)
        {
            ServerPrint("SprintTime plugin loaded.");
        }

    }
        public override ChatType OnSay(string Message, ServerClient Client)
        {
            return Addon.ChatType.ChatContinue;
        }

        public override string OnCheckBan(string xuid)
        {
            //Return a string if the player is banned
            //otherwise return null
            //xuid = xuid in the "status" command
            return null;
        }
    }
}

here's one i tried for player_sprintUnlimited:

Code:
using System;
using System.Runtime.InteropServices;
using System.Security;
using Addon;

//Compile with /unsafe
//And a reference to "addon/dist/addon.dll"

namespace unlimited_sprint
{
    public class Program : CPlugin
    {
        [DllImport("kernel32.dll", SetLastError = true)]
        public static extern bool WriteProcessMemory(IntPtr hProcess, int lpBaseAddress, byte[] lpBuffer, int nSize, out int lpNumberOfBytesWritten);

        unsafe public override void OnServerLoad()
        {
            ServerPrint("Plugin: Unlimited Sprint loaded.");

            int dwout = 0;
            byte[] bytes = { 0x90, 0x90, 0x90, 0x90 };
            byte[] bytes2 = { 0x90, 0x90, 0x90 };
            byte[] bytes3 = { 0x90, 0x90, 0x90 };

            WriteProcessMemory(((IntPtr)(-1)), 0x587CD34, bytes, bytes.Length, out dwout);
            WriteProcessMemory(((IntPtr)(-1)), 0x587CD50, bytes2, bytes2.Length, out dwout);
            WriteProcessMemory(((IntPtr)(-1)), 0x587CD60, bytes3, bytes3.Length, out dwout);
        }
    }
}
[Image: c2ship5_sig.png]
Reply

#7
I will take a look at this tonight.
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
Reply

#8
(02-25-2012, 00:35)crAyon Wrote: I will take a look at this tonight.

thanks crAyon
[Image: c2ship5_sig.png]
Reply

#9
i know someone knows at least one of these two addresses
[Image: c2ship5_sig.png]
Reply

#10
(02-28-2012, 17:20)blueberry9 Wrote: i know someone knows at least one of these two addresses

Who?
[Image: azuw.jpg]
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [Release] Zombies Addresses New Patch! barata 1 2,659 12-15-2012, 07:18
Last Post: Stocker
  Finding Addresses Of DVAR's Baber786 3 2,850 06-02-2011, 14:21
Last Post: Baber786

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.