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Anyone know if it's possible in gameservers? or know how to add music to the mod?
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you cant add custom music yet
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why? zmb_music.csv file... maybe try to add ..
C++/Obj-Cdeveloper. Neko engine wip
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07-27-2011, 10:11
(This post was last modified: 07-27-2011, 11:39 by Robyrq.)
You can always add Sympathy for the Devil by the rolling stones.
It`s that easter egg in nuketown, that starts playing you shoot all heads of the manequins in record time.
I think the soundname was called: mus_sympathy_for_the_devil
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add_sound( "end_of_round", "mus_zmb_round_over" );
add_sound( "end_of_game", "mus_zmb_game_over" );
add_sound( "chalk_one_up", "mus_zmb_chalk" );
self playloopsound ("mus_fire_sale");
init_music_states()
{
level.music_override = false;
level.music_round_override = false;
level.old_music_state = undefined;
level.zmb_music_states = [];
level.zmb_music_states["round_start"] = spawnStruct();
level.zmb_music_states["round_start"].music = "mus_zombie_round_start";
level.zmb_music_states["round_start"].is_alias = true;
level.zmb_music_states["round_start"].override = true;
level.zmb_music_states["round_start"].round_override = true;
level.zmb_music_states["round_start"].musicstate = "WAVE";
level.zmb_music_states["round_end"] = spawnStruct();
level.zmb_music_states["round_end"].music = "mus_zombie_round_over";
level.zmb_music_states["round_end"].is_alias = true;
level.zmb_music_states["round_end"].override = true;
level.zmb_music_states["round_end"].round_override = true;
level.zmb_music_states["round_end"].musicstate = "SILENCE";
level.zmb_music_states["wave_loop"] = spawnStruct();
level.zmb_music_states["wave_loop"].music = "WAVE";
level.zmb_music_states["wave_loop"].is_alias = false;
level.zmb_music_states["wave_loop"].override = true;
level.zmb_music_states["game_over"] = spawnStruct();
level.zmb_music_states["game_over"].music = "mus_zombie_game_over";
level.zmb_music_states["game_over"].is_alias = true;
level.zmb_music_states["game_over"].override = false;
level.zmb_music_states["game_over"].musicstate = "SILENCE";
level.zmb_music_states["dog_start"] = spawnStruct();
level.zmb_music_states["dog_start"].music = "mus_zombie_dog_start";
level.zmb_music_states["dog_start"].is_alias = true;
level.zmb_music_states["dog_start"].override = true;
level.zmb_music_states["dog_end"] = spawnStruct();
level.zmb_music_states["dog_end"].music = "mus_zombie_dog_end";
level.zmb_music_states["dog_end"].is_alias = true;
level.zmb_music_states["dog_end"].override = true;
level.zmb_music_states["egg"] = spawnStruct();
level.zmb_music_states["egg"].music = "EGG";
level.zmb_music_states["egg"].is_alias = false;
level.zmb_music_states["egg"].override = false;
level.zmb_music_states["egg_safe"] = spawnStruct();
level.zmb_music_states["egg_safe"].music = "EGG_SAFE";
level.zmb_music_states["egg_safe"].is_alias = false;
level.zmb_music_states["egg_safe"].override = false;
}
Just some raw data from zombiemode audio.. might help