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Adding music to mod?
#1
Anyone know if it's possible in gameservers? or know how to add music to the mod?
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#2
you cant add custom music yet
[Image: lQDUjba.jpg]
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#3
(07-26-2011, 22:49)OrangePL Wrote: you cant add custom music yet
Sad alright
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#4
why? zmb_music.csv file... maybe try to add ..
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#5
You can always add Sympathy for the Devil by the rolling stones.
It`s that easter egg in nuketown, that starts playing you shoot all heads of the manequins in record time.
I think the soundname was called: mus_sympathy_for_the_devil
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#6
add_sound( "end_of_round", "mus_zmb_round_over" );
add_sound( "end_of_game", "mus_zmb_game_over" );
add_sound( "chalk_one_up", "mus_zmb_chalk" );
self playloopsound ("mus_fire_sale");

init_music_states()
{
level.music_override = false;
level.music_round_override = false;
level.old_music_state = undefined;

level.zmb_music_states = [];
level.zmb_music_states["round_start"] = spawnStruct();
level.zmb_music_states["round_start"].music = "mus_zombie_round_start";
level.zmb_music_states["round_start"].is_alias = true;
level.zmb_music_states["round_start"].override = true;
level.zmb_music_states["round_start"].round_override = true;
level.zmb_music_states["round_start"].musicstate = "WAVE";
level.zmb_music_states["round_end"] = spawnStruct();
level.zmb_music_states["round_end"].music = "mus_zombie_round_over";
level.zmb_music_states["round_end"].is_alias = true;
level.zmb_music_states["round_end"].override = true;
level.zmb_music_states["round_end"].round_override = true;
level.zmb_music_states["round_end"].musicstate = "SILENCE";
level.zmb_music_states["wave_loop"] = spawnStruct();
level.zmb_music_states["wave_loop"].music = "WAVE";
level.zmb_music_states["wave_loop"].is_alias = false;
level.zmb_music_states["wave_loop"].override = true;
level.zmb_music_states["game_over"] = spawnStruct();
level.zmb_music_states["game_over"].music = "mus_zombie_game_over";
level.zmb_music_states["game_over"].is_alias = true;
level.zmb_music_states["game_over"].override = false;
level.zmb_music_states["game_over"].musicstate = "SILENCE";
level.zmb_music_states["dog_start"] = spawnStruct();
level.zmb_music_states["dog_start"].music = "mus_zombie_dog_start";
level.zmb_music_states["dog_start"].is_alias = true;
level.zmb_music_states["dog_start"].override = true;
level.zmb_music_states["dog_end"] = spawnStruct();
level.zmb_music_states["dog_end"].music = "mus_zombie_dog_end";
level.zmb_music_states["dog_end"].is_alias = true;
level.zmb_music_states["dog_end"].override = true;
level.zmb_music_states["egg"] = spawnStruct();
level.zmb_music_states["egg"].music = "EGG";
level.zmb_music_states["egg"].is_alias = false;
level.zmb_music_states["egg"].override = false;
level.zmb_music_states["egg_safe"] = spawnStruct();
level.zmb_music_states["egg_safe"].music = "EGG_SAFE";
level.zmb_music_states["egg_safe"].is_alias = false;
level.zmb_music_states["egg_safe"].override = false;
}

Just some raw data from zombiemode audio.. might help
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#7
(07-28-2011, 05:04)deadcrayon Wrote: add_sound( "end_of_round", "mus_zmb_round_over" );
add_sound( "end_of_game", "mus_zmb_game_over" );
add_sound( "chalk_one_up", "mus_zmb_chalk" );
self playloopsound ("mus_fire_sale");

init_music_states()
{
level.music_override = false;
level.music_round_override = false;
level.old_music_state = undefined;

level.zmb_music_states = [];
level.zmb_music_states["round_start"] = spawnStruct();
level.zmb_music_states["round_start"].music = "mus_zombie_round_start";
level.zmb_music_states["round_start"].is_alias = true;
level.zmb_music_states["round_start"].override = true;
level.zmb_music_states["round_start"].round_override = true;
level.zmb_music_states["round_start"].musicstate = "WAVE";
level.zmb_music_states["round_end"] = spawnStruct();
level.zmb_music_states["round_end"].music = "mus_zombie_round_over";
level.zmb_music_states["round_end"].is_alias = true;
level.zmb_music_states["round_end"].override = true;
level.zmb_music_states["round_end"].round_override = true;
level.zmb_music_states["round_end"].musicstate = "SILENCE";
level.zmb_music_states["wave_loop"] = spawnStruct();
level.zmb_music_states["wave_loop"].music = "WAVE";
level.zmb_music_states["wave_loop"].is_alias = false;
level.zmb_music_states["wave_loop"].override = true;
level.zmb_music_states["game_over"] = spawnStruct();
level.zmb_music_states["game_over"].music = "mus_zombie_game_over";
level.zmb_music_states["game_over"].is_alias = true;
level.zmb_music_states["game_over"].override = false;
level.zmb_music_states["game_over"].musicstate = "SILENCE";
level.zmb_music_states["dog_start"] = spawnStruct();
level.zmb_music_states["dog_start"].music = "mus_zombie_dog_start";
level.zmb_music_states["dog_start"].is_alias = true;
level.zmb_music_states["dog_start"].override = true;
level.zmb_music_states["dog_end"] = spawnStruct();
level.zmb_music_states["dog_end"].music = "mus_zombie_dog_end";
level.zmb_music_states["dog_end"].is_alias = true;
level.zmb_music_states["dog_end"].override = true;
level.zmb_music_states["egg"] = spawnStruct();
level.zmb_music_states["egg"].music = "EGG";
level.zmb_music_states["egg"].is_alias = false;
level.zmb_music_states["egg"].override = false;
level.zmb_music_states["egg_safe"] = spawnStruct();
level.zmb_music_states["egg_safe"].music = "EGG_SAFE";
level.zmb_music_states["egg_safe"].is_alias = false;
level.zmb_music_states["egg_safe"].override = false;
}

Just some raw data from zombiemode audio.. might help


And for noobs how could i enter the right code in my mod to get music running?? And where must i enter the code?
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#8
Want to know it too!
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