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Anti-Hard Scope
#1
We need an anti-hardscope mod for bolt action servers that want a true isnipe. However, I can't seem to figure out the function for aim down sight. Well I will try out what I can find, and hopefully I'll be able to release one later for the quickscope servers out there.

Notice: Please let me know if anyone of you has attempted this and proven it does not work, or is not possible. Thanks.
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#2
This should be in plugin requests :/
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#3
This is somewhat off topic but what do you mean by "True Snipe"

It doesn't make sense that hardscoping would be wrong or bad.
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#4
lol I guess this is sorta a request, even though I am currently working on it. And sniper lobby is from hardscoping, but there are a lot of quickscope lobbies out there. Plus this mod I would combine with the anticamp and antiknife.

Essentially this mod would be anticamp, antiknife, only bolt action, and no hardscope. However you could use commands to toggle plugin off. XD

This is mainly for the sniper lobbies where noobs camp and hardscope.

What i meant by "true isnipe" is from iNuke's Isnipe for MW2 (AIW). That was an extremely popular plugin on AIW
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#5
Hmmm...yeah it would be sweet if theres a plugin that counts how long people are zoomed in for and automatically zooms you back out when you scope in like after a second or so..I get what hes saying

So people can't sit there and stay zoomed in for like 5 seconds...aka hard scope..
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#6
(05-22-2012, 00:32)pollarpart Wrote: Hmmm...yeah it would be sweet if theres a plugin that counts how long people are zoomed in for and automatically zooms you back out when you scope in like after a second or so..I get what hes saying

So people can't sit there and stay zoomed in for like 5 seconds...aka hard scope..

Well @pollarpart, I do have the mw2 gsc mod for antihard scope. Its just a matter of converting it to C# and making it mw3 compatible now. I'll release it here for anyone else who wants to talk a look at it.

Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

EnableAntiHardScope(time)
{
    self endon( "disconnect" );
    self endon( "death" );

    if( !isDefined( time ) || time < 0.05 )
        time = 3;

    adsTime = 0;

    for( ;; )
    {
        if( self playerAds() == 1 )
            adsTime ++;
        else
            adsTime = 0;

        if( adsTime >= int( time / 0.05 ) )
        {
            adsTime = 0;
            self allowAds( false );

            while( self playerAds() > 0 )
                wait( 0.05 );

            self allowAds( true );
        }

        wait( 0.05 );
    
}
}
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#7
laazyboy13 Wrote:'converting it to c#'

I truly wish it was that easy lol.
We can't do anything with scopes/ads yet, You need to message @Nukem to ask him to add such features.
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#8
i didnt meant to say it was as easy as "converting". I really meant writing a similar mod for C#, but at least there is a base gsc to glance off of. And I just realized that there is no ads features yet. Imma message nukem see if thats possible
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