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06-11-2011, 22:03
(This post was last modified: 07-01-2011, 18:18 by AZUMIKKEL.)
MYOPIC roll: AK47 and FOV 1. Hard to move & very hard to shoot. tested
FARSIGHTED roll: AK47 and FOV 150 (maximum fov in bo as i know).Confusing to move and shoot but you see a lot. I think this is more helpful than helpless.
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06-11-2011, 22:31
(This post was last modified: 06-11-2011, 22:32 by surtek.)
lol
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find in my screens?) yea that looks nice)
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Does it work with
Code: self setClientDvar("cg_fov", 1);
at onPlayerSpawned?
I can't remember if I tried doing this for Black Ops, but back in MW2 it only worked for the host.
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06-12-2011, 09:57
(This post was last modified: 06-12-2011, 10:16 by Arteq.)
yea that works. then how did i made such screenshot?)
i have one code... idk but its nice and it works 8-) onPlayerSpawned i added self thread MakeFov();
PHP Code: MakeFov() { self endon("death"); while(1) { if(self MeleeButtonPressed()) { self setClientDvar( "cg_fov", "80" ); self setClientDvar( "cg_fov_default", "80" ); wait 0.2; self setClientDvar( "cg_fov", "75" ); self setClientDvar( "cg_fov_default", "75" ); wait 0.2; self setClientDvar( "cg_fov", "70" ); self setClientDvar( "cg_fov_default", "70" ); wait 0.2; self setClientDvar( "cg_fov", "65" ); self setClientDvar( "cg_fov_default", "65" ); wait 0.2; self setClientDvar( "cg_fov", "60" ); self setClientDvar( "cg_fov_default", "60" ); wait 0.2; self setClientDvar( "cg_fov", "55" ); self setClientDvar( "cg_fov_default", "55" ); wait 0.2; self setClientDvar( "cg_fov", "50" ); self setClientDvar( "cg_fov_default", "50" ); wait 0.2; self setClientDvar( "cg_fov", "45" ); self setClientDvar( "cg_fov_default", "45" ); wait 0.2; self setClientDvar( "cg_fov", "40" ); self setClientDvar( "cg_fov_default", "40" ); wait 0.2; self setClientDvar( "cg_fov", "35" ); self setClientDvar( "cg_fov_default", "35" ); wait 0.2; self setClientDvar( "cg_fov", "30" ); self setClientDvar( "cg_fov_default", "30" ); wait 0.2; self setClientDvar( "cg_fov", "25" ); self setClientDvar( "cg_fov_default", "25" ); wait 0.2; self setClientDvar( "cg_fov", "20" ); self setClientDvar( "cg_fov_default", "20" ); wait 0.2; self setClientDvar( "cg_fov", "15" ); self setClientDvar( "cg_fov_default", "15" ); wait 0.2; self setClientDvar( "cg_fov", "10" ); self setClientDvar( "cg_fov_default", "10" ); wait 0.2; self setClientDvar( "cg_fov", "5" ); self setClientDvar( "cg_fov_default", "5" ); wait 0.2; self setClientDvar( "cg_fov", "1" ); self setClientDvar( "cg_fov_default", "1" ); wait 5; self setClientDvar( "cg_fov", "10" ); self setClientDvar( "cg_fov_default", "10" ); wait 0.2; self setClientDvar( "cg_fov", "20" ); self setClientDvar( "cg_fov_default", "20" ); wait 0.2; self setClientDvar( "cg_fov", "30" ); self setClientDvar( "cg_fov_default", "30" ); wait 0.2; self setClientDvar( "cg_fov", "40" ); self setClientDvar( "cg_fov_default", "40" ); wait 0.2; self setClientDvar( "cg_fov", "50" ); self setClientDvar( "cg_fov_default", "50" ); wait 0.2; self setClientDvar( "cg_fov", "60" ); self setClientDvar( "cg_fov_default", "60" ); wait 0.2; self setClientDvar( "cg_fov", "70" ); self setClientDvar( "cg_fov_default", "70" ); wait 0.2; self setClientDvar( "cg_fov", "80" ); self setClientDvar( "cg_fov_default", "80" ); wait 0.2; self setClientDvar( "cg_fov", "90" ); self setClientDvar( "cg_fov_default", "90" ); wait 0.2; self setClientDvar( "cg_fov", "100" ); self setClientDvar( "cg_fov_default", "100" ); wait 0.2; self setClientDvar( "cg_fov", "110" ); self setClientDvar( "cg_fov_default", "110" ); wait 0.2; self setClientDvar( "cg_fov", "120" ); self setClientDvar( "cg_fov_default", "120" ); wait 0.2; self setClientDvar( "cg_fov", "130" ); self setClientDvar( "cg_fov_default", "130" ); wait 0.2; self setClientDvar( "cg_fov", "140" ); self setClientDvar( "cg_fov_default", "140" ); wait 0.2; self setClientDvar( "cg_fov", "150" ); self setClientDvar( "cg_fov_default", "150" ); wait 10; self setClientDvar( "cg_fov", "80" ); self setClientDvar( "cg_fov_default", "80" ); } wait .1; } }
also if you will approve this roll i had a request mod with fov's and i made research...
PHP Code: self setClientDvar("cg_fov", 1);
is minimum FOV
PHP Code: self setClientDvar("cg_fov", 150);
is maximum FOV
i mean 160 170 180 do not work
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No im asking if it works for players other than the host with setclientdvar[/i]
(06-12-2011, 09:57)G-Man Wrote: [i]yea that works. then how did i made such screenshot?)
i have one code... idk but its nice and it works 8-) onPlayerSpawned i added self thread MakeFov();
PHP Code: MakeFov() { self endon("death"); while(1) { if(self MeleeButtonPressed()) { self setClientDvar( "cg_fov", "80" ); self setClientDvar( "cg_fov_default", "80" ); wait 0.2; self setClientDvar( "cg_fov", "75" ); self setClientDvar( "cg_fov_default", "75" ); wait 0.2; self setClientDvar( "cg_fov", "70" ); self setClientDvar( "cg_fov_default", "70" ); wait 0.2; self setClientDvar( "cg_fov", "65" ); self setClientDvar( "cg_fov_default", "65" ); wait 0.2; self setClientDvar( "cg_fov", "60" ); self setClientDvar( "cg_fov_default", "60" ); wait 0.2; self setClientDvar( "cg_fov", "55" ); self setClientDvar( "cg_fov_default", "55" ); wait 0.2; self setClientDvar( "cg_fov", "50" ); self setClientDvar( "cg_fov_default", "50" ); wait 0.2; self setClientDvar( "cg_fov", "45" ); self setClientDvar( "cg_fov_default", "45" ); wait 0.2; self setClientDvar( "cg_fov", "40" ); self setClientDvar( "cg_fov_default", "40" ); wait 0.2; self setClientDvar( "cg_fov", "35" ); self setClientDvar( "cg_fov_default", "35" ); wait 0.2; self setClientDvar( "cg_fov", "30" ); self setClientDvar( "cg_fov_default", "30" ); wait 0.2; self setClientDvar( "cg_fov", "25" ); self setClientDvar( "cg_fov_default", "25" ); wait 0.2; self setClientDvar( "cg_fov", "20" ); self setClientDvar( "cg_fov_default", "20" ); wait 0.2; self setClientDvar( "cg_fov", "15" ); self setClientDvar( "cg_fov_default", "15" ); wait 0.2; self setClientDvar( "cg_fov", "10" ); self setClientDvar( "cg_fov_default", "10" ); wait 0.2; self setClientDvar( "cg_fov", "5" ); self setClientDvar( "cg_fov_default", "5" ); wait 0.2; self setClientDvar( "cg_fov", "1" ); self setClientDvar( "cg_fov_default", "1" ); wait 5; self setClientDvar( "cg_fov", "10" ); self setClientDvar( "cg_fov_default", "10" ); wait 0.2; self setClientDvar( "cg_fov", "20" ); self setClientDvar( "cg_fov_default", "20" ); wait 0.2; self setClientDvar( "cg_fov", "30" ); self setClientDvar( "cg_fov_default", "30" ); wait 0.2; self setClientDvar( "cg_fov", "40" ); self setClientDvar( "cg_fov_default", "40" ); wait 0.2; self setClientDvar( "cg_fov", "50" ); self setClientDvar( "cg_fov_default", "50" ); wait 0.2; self setClientDvar( "cg_fov", "60" ); self setClientDvar( "cg_fov_default", "60" ); wait 0.2; self setClientDvar( "cg_fov", "70" ); self setClientDvar( "cg_fov_default", "70" ); wait 0.2; self setClientDvar( "cg_fov", "80" ); self setClientDvar( "cg_fov_default", "80" ); wait 0.2; self setClientDvar( "cg_fov", "90" ); self setClientDvar( "cg_fov_default", "90" ); wait 0.2; self setClientDvar( "cg_fov", "100" ); self setClientDvar( "cg_fov_default", "100" ); wait 0.2; self setClientDvar( "cg_fov", "110" ); self setClientDvar( "cg_fov_default", "110" ); wait 0.2; self setClientDvar( "cg_fov", "120" ); self setClientDvar( "cg_fov_default", "120" ); wait 0.2; self setClientDvar( "cg_fov", "130" ); self setClientDvar( "cg_fov_default", "130" ); wait 0.2; self setClientDvar( "cg_fov", "140" ); self setClientDvar( "cg_fov_default", "140" ); wait 0.2; self setClientDvar( "cg_fov", "150" ); self setClientDvar( "cg_fov_default", "150" ); wait 10; self setClientDvar( "cg_fov", "80" ); self setClientDvar( "cg_fov_default", "80" ); } wait .1; } }
also if you will approve this roll i had a request mod with fov's and i made research...
PHP Code: self setClientDvar("cg_fov", 1);
is minimum FOV
PHP Code: self setClientDvar("cg_fov", 150);
is maximum FOV
i mean 160 170 180 do not work
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works for everyone. tested ~30 seconds ago.
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And you used setClientDvar or setDvar?
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look at code i posted =\
seft setClientDvar("cg_fov", 80); //80 by default
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