Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Asm AimBoT Source - Dll (Mw2)
#1
this code is a aimbot source code for Mw2 Multyplayer
you can edit the offsets to any other call of duty game
(its detected by Vac)

Code -
C++ Code
  1. void AimBoT(unsigned int Current_X_Degress_Address,unsigned int X_Degress_Address,unsigned int Current_Y_Degress_Address,unsigned int Y_Degress_Address,unsigned int Get_If_Aiming_Address,unsigned int My_X_Location_Address,unsigned int My_Y_Location_Address,unsigned int My_Z_Location_Address,unsigned int Enemy_X_Location_Address,unsigned int Enemy_Y_Location_Address,unsigned int Enemy_Z_Location_Address){
  2. float My_X_Location,My_Y_Location,My_Z_Location,Enemy_X_Location,Enemy_Y_Location,Enemy_Z_Location,temp;
  3. int Returns[12];
  4. __asm{
  5. Start:
  6. mov ecx,esp
  7. push [Get_If_Aiming_Address]
  8. call ReadMemory
  9. fldz
  10. fld dword ptr [esp]
  11. fcom
  12. fstsw ax
  13. sahf
  14. fstp dword ptr [esp-4]
  15. fstp dword ptr [esp-4]
  16. je end
  17. push [My_X_Location_Address]
  18. call ReadMemory
  19. pop eax
  20. push [My_Y_Location_Address]
  21. call ReadMemory
  22. pop edx
  23. push [My_Z_Location_Address]
  24. call ReadMemory
  25. pop ebx
  26. mov [My_X_Location],eax
  27. mov [My_Y_Location],edx
  28. mov [My_Z_Location],ebx
  29. push [Enemy_X_Location_Address]
  30. call ReadMemory
  31. pop eax
  32. push [Enemy_Y_Location_Address]
  33. call ReadMemory
  34. pop edx
  35. push [Enemy_Z_Location_Address]
  36. call ReadMemory
  37. pop ebx
  38. cmp eax,0
  39. je Testz
  40. jmp DontEnd
  41. Testz:
  42. cmp edx,0
  43. je Test1
  44. jmp DontEnd
  45. Test1:
  46. cmp ebx,0
  47. je end
  48. DontEnd:
  49. push [Enemy_X_Location_Address]
  50. call ReadMemory
  51. pop eax
  52. push [Enemy_Y_Location_Address]
  53. call ReadMemory
  54. pop edx
  55. push [Enemy_Z_Location_Address]
  56. call ReadMemory
  57. pop ebx
  58. mov [Enemy_X_Location],eax
  59. mov [Enemy_Y_Location],edx
  60. mov [Enemy_Z_Location],ebx
  61. fld dword ptr [Enemy_X_Location]
  62. fld dword ptr [My_X_Location]
  63. fsub
  64. fstp dword ptr [My_X_Location]
  65. fld dword ptr [Enemy_Y_Location]
  66. fld dword ptr [My_Y_Location]
  67. fsub
  68. fstp dword ptr [My_Y_Location]
  69. fld dword ptr [Enemy_Z_Location]
  70. fld dword ptr [My_Z_Location]
  71. fsub
  72. fstp dword ptr [My_Z_Location]
  73. fldz
  74. fld dword ptr [My_Y_Location]
  75. fcom
  76. fstsw ax
  77. sahf
  78. fstp dword ptr [esp-4]
  79. fstp dword ptr [esp-4]
  80. jb Compare1
  81. jmp endCompare1
  82. Compare1:
  83. fldz
  84. fld dword ptr [My_X_Location]
  85. fcom
  86. fstsw ax
  87. sahf
  88. fstp dword ptr [esp-4]
  89. fstp dword ptr [esp-4]
  90. jb Compare1_1
  91. jge Compare1_2
  92. Compare1_1:
  93. push -1
  94. fild DWORD PTR [esp]
  95. fstp DWORD PTR [esp]
  96. fld DWORD PTR [esp]
  97. fld dword ptr [My_X_Location]
  98. fmul
  99. fstp DWORD PTR [My_X_Location]
  100. add esp,4
  101. push -1
  102. fild DWORD PTR [esp]
  103. fstp DWORD PTR [esp]
  104. fld DWORD PTR [esp]
  105. fld dword ptr [My_Y_Location]
  106. fmul
  107. fstp DWORD PTR [My_Y_Location]
  108. add esp,4
  109. push 180
  110. fild DWORD PTR [esp]
  111. fstp DWORD PTR [esp]
  112. push 1
  113. call Degrees_X
  114. jmp endCompare2
  115. Compare1_2:
  116. push 1
  117. fild DWORD PTR [esp]
  118. fstp DWORD PTR [esp]
  119. fld DWORD PTR [esp]
  120. fld dword ptr [My_X_Location]
  121. fmul
  122. fstp DWORD PTR [My_X_Location]
  123. add esp,4
  124. push -1
  125. fild DWORD PTR [esp]
  126. fstp DWORD PTR [esp]
  127. fld DWORD PTR [esp]
  128. fld dword ptr [My_Y_Location]
  129. fmul
  130. fstp DWORD PTR [My_Y_Location]
  131. add esp,4
  132. push 90
  133. fild DWORD PTR [esp]
  134. fstp DWORD PTR [esp]
  135. push 0
  136. call Degrees_X
  137. jmp endCompare2
  138. endCompare1:
  139. fldz
  140. fld dword ptr [My_Y_Location]
  141. add esp,4
  142. fcom
  143. fstsw ax
  144. sahf
  145. fstp dword ptr [esp-4]
  146. fstp dword ptr [esp-4]
  147. jge Compare2
  148. jmp endCompare2
  149. Compare2:
  150. fldz
  151. fld dword ptr [My_X_Location]
  152. add esp,4
  153. fcom
  154. fstsw ax
  155. sahf
  156. fstp dword ptr [esp-4]
  157. fstp dword ptr [esp-4]
  158. jb Compare2_1
  159. jge Compare2_2
  160. Compare2_1:
  161. push -1
  162. fild DWORD PTR [esp]
  163. fstp DWORD PTR [esp]
  164. fld DWORD PTR [esp]
  165. fld dword ptr [My_X_Location]
  166. fmul
  167. fstp DWORD PTR [My_X_Location]
  168. add esp,4
  169. push 1
  170. fild DWORD PTR [esp]
  171. fstp DWORD PTR [esp]
  172. fld DWORD PTR [esp]
  173. fld dword ptr [My_Y_Location]
  174. fmul
  175. fstp DWORD PTR [My_Y_Location]
  176. add esp,4
  177. push 270
  178. fild DWORD PTR [esp]
  179. fstp DWORD PTR [esp]
  180. push 0
  181. call Degrees_X
  182. jmp endCompare2
  183. Compare2_2:
  184. push 1
  185. fild DWORD PTR [esp]
  186. fstp DWORD PTR [esp]
  187. fld DWORD PTR [esp]
  188. fld dword ptr [My_X_Location]
  189. fmul
  190. fstp DWORD PTR [My_X_Location]
  191. add esp,4
  192. push 1
  193. fild DWORD PTR [esp]
  194. fstp DWORD PTR [esp]
  195. fld DWORD PTR [esp]
  196. fld dword ptr [My_Y_Location]
  197. fmul
  198. fstp DWORD PTR [My_Y_Location]
  199. add esp,4
  200. push 0
  201. fild DWORD PTR [esp]
  202. fstp DWORD PTR [esp]
  203. push 1
  204. call Degrees_X
  205. jmp endCompare2
  206. endCompare2:
  207. push [Current_X_Degress_Address]
  208. call ReadMemory
  209. fldz
  210. fld dword ptr [esp]
  211. fcom
  212. fstsw ax
  213. sahf
  214. fstp dword ptr [esp-4]
  215. fstp dword ptr [esp-4]
  216. jb add360d
  217. jmp dadd360d
  218. add360d:
  219. fld dword ptr [esp]
  220. push 360
  221. fild DWORD PTR [esp]
  222. fstp DWORD PTR [esp]
  223. fld dword ptr [esp]
  224. fadd
  225. add esp,4
  226. fstp DWORD PTR [esp]
  227. dadd360d:
  228. push [X_Degress_Address]
  229. call ReadMemory
  230. fld dword ptr [esp]
  231. fld dword ptr [esp+4]
  232. fsub
  233. add esp,4
  234. fstp dword ptr [esp]
  235. fld dword ptr [esp]
  236. fld dword ptr [esp+4]
  237. fadd
  238. add esp,4
  239. fstp dword ptr [esp]
  240. pop ebx
  241. push [X_Degress_Address]
  242. push ebx
  243. call WriteMemory
  244. fldz
  245. fld dword ptr [My_Z_Location]
  246. fcom
  247. fstsw ax
  248. sahf
  249. fstp dword ptr [esp-4]
  250. fstp dword ptr [esp-4]
  251. jb DoMinus
  252. push -1
  253. jmp elseDoPlus
  254. DoMinus:
  255. fld [My_Z_Location]
  256. push -1
  257. fild DWORD PTR [esp]
  258. fstp DWORD PTR [esp]
  259. fld DWORD PTR [esp]
  260. fmul
  261. fstp DWORD PTR [My_Z_Location]
  262. push 1
  263. elseDoPlus:
  264. call Degrees_Y;
  265. push [Current_Y_Degress_Address]
  266. call ReadMemory
  267. push [Y_Degress_Address]
  268. call ReadMemory
  269. fld dword ptr [esp]
  270. fld dword ptr [esp+4]
  271. fsub
  272. add esp,4
  273. fstp dword ptr [esp]
  274. fld dword ptr [esp]
  275. fld dword ptr [esp+4]
  276. fadd
  277. add esp,4
  278. fstp dword ptr [esp]
  279. pop eax
  280. push [Y_Degress_Address]
  281. push eax
  282. call WriteMemory
  283. push [Enemy_X_Location_Address]
  284. push 0
  285. call WriteMemory
  286. push [Enemy_Y_Location_Address]
  287. push 0
  288. call WriteMemory
  289. push [Enemy_Z_Location_Address]
  290. push 0
  291. call WriteMemory
  292. jmp end
  293. ReadMemory: ; ReadMemory(Address)
  294. pop (Returns[0])
  295. pop esi
  296. mov edi, DWORD PTR DS:[esi]
  297. push edi
  298. xor edi,edi
  299. xor esi,esi
  300. push (Returns[0])
  301. retn
  302. WriteMemory: ; WriteMemory(Address,Value)
  303. pop (Returns[0])
  304. pop esi
  305. pop edi
  306. mov DWORD PTR DS:[edi], esi
  307. xor esi,esi
  308. xor edi,edi
  309. push (Returns[0])
  310. retn
  311. Sqrt: ; Sqrt(Value)
  312. pop (Returns[0])
  313. fld dword ptr [esp]
  314. fsqrt
  315. fstp dword ptr [esp]
  316. push (Returns[0])
  317. retn
  318. Atan: ; Atan(Value)
  319. pop (Returns[0])
  320. fld dword ptr [esp]
  321. fld1
  322. fpatan
  323. fstp dword ptr [esp]
  324. push 180
  325. fild DWORD PTR [esp]
  326. fstp DWORD PTR [esp]
  327. fld dword ptr [esp]
  328. fldpi
  329. fdiv
  330. fstp dword ptr [esp]
  331. pop esi
  332. fld dword ptr [esp]
  333. push esi
  334. fld dword ptr [esp]
  335. fmul
  336. add esp,4
  337. fstp dword ptr [esp]
  338. push (Returns[0])
  339. retn
  340. Pow: ; Pow(Base,Power)
  341. pop (Returns[0])
  342. fld DWORD PTR [esp]
  343. fld DWORD PTR [esp+4]
  344. fld1
  345. fsub
  346. fyl2xp1
  347. sub esp,16
  348. fist DWORD PTR [esp+12]
  349. fld1
  350. fstp TBYTE PTR [esp]
  351. fisub DWORD PTR [esp+12]
  352. mov eax, [esp+12]
  353. add [esp+8],eax
  354. f2xm1
  355. fld1
  356. fadd
  357. fld TBYTE PTR [esp]
  358. fmul
  359. add esp,20
  360. fstp DWORD PTR [esp]
  361. push (Returns[0])
  362. retn
  363. Asin: ; Asin(Value)
  364. pop (Returns[4])
  365. push 2
  366. fild DWORD PTR [esp]
  367. fstp DWORD PTR [esp]
  368. call Pow
  369. pop edi
  370. push edi
  371. fld1
  372. fld DWORD PTR [esp]
  373. fsub
  374. fstp DWORD PTR [esp]
  375. push edi
  376. fld DWORD PTR [esp]
  377. fld DWORD PTR [esp+4]
  378. fdiv
  379. fstp DWORD PTR [esp]
  380. call Sqrt
  381. call Atan
  382. push (Returns[4])
  383. retn
  384. Acos: ; Acos(Value)
  385. pop (Returns[4])
  386. push 2
  387. fild DWORD PTR [esp]
  388. fstp DWORD PTR [esp]
  389. call Pow
  390. pop edi
  391. push edi
  392. fld1
  393. fld DWORD PTR [esp]
  394. fsub
  395. fstp DWORD PTR [esp]
  396. push edi
  397. fld DWORD PTR [esp+4]
  398. fld DWORD PTR [esp]
  399. fdiv
  400. fstp DWORD PTR [esp]
  401. call Sqrt
  402. call Atan
  403. push (Returns[4])
  404. retn
  405. Degrees_X: ; Degrees_X(Value,Value)
  406. pop (Returns[8])
  407. pop esi
  408. pop [temp]
  409. push [My_X_Location]
  410. push 2
  411. fild DWORD PTR [esp]
  412. fstp DWORD PTR [esp]
  413. call Pow
  414. push [My_Y_Location]
  415. push 2
  416. fild DWORD PTR [esp]
  417. fstp DWORD PTR [esp]
  418. call Pow
  419. fld DWORD PTR [esp+4]
  420. fld DWORD PTR [esp]
  421. fadd
  422. add esp,4
  423. fstp DWORD PTR [esp]
  424. call Sqrt
  425. push [My_X_Location]
  426. fld DWORD PTR [esp]
  427. fld DWORD PTR [esp+4]
  428. fdiv
  429. add esp,4
  430. fstp DWORD PTR [esp]
  431. pop edi
  432. cmp esi,1
  433. je DoSin_X
  434. jmp DoCos_X
  435. DoSin_X:
  436. push edi
  437. call Asin
  438. fld DWORD PTR [temp]
  439. fld DWORD PTR [esp]
  440. fadd
  441. add esp,4
  442. fstp DWORD PTR [esp]
  443. push (Returns[8])
  444. retn
  445. DoCos_X:
  446. push edi
  447. call Acos
  448. fld DWORD PTR [temp]
  449. fld DWORD PTR [esp]
  450. fadd
  451. add esp,4
  452. fstp DWORD PTR [esp]
  453. push (Returns[8])
  454. retn
  455. Degrees_Y: ; Degrees_Y()
  456. pop (Returns[8])
  457. pop [temp]
  458. push [My_X_Location]
  459. push 2
  460. fild DWORD PTR [esp]
  461. fstp DWORD PTR [esp]
  462. call Pow
  463. push [My_Y_Location]
  464. push 2
  465. fild DWORD PTR [esp]
  466. fstp DWORD PTR [esp]
  467. call Pow
  468. fld DWORD PTR [esp+4]
  469. fld DWORD PTR [esp]
  470. fadd
  471. add esp,4
  472. fstp DWORD PTR [esp]
  473. push [My_Z_Location]
  474. push 2
  475. fild DWORD PTR [esp]
  476. fstp DWORD PTR [esp]
  477. call Pow
  478. fld DWORD PTR [esp+4]
  479. fld DWORD PTR [esp]
  480. fadd
  481. add esp,4
  482. fstp DWORD PTR [esp]
  483. call Sqrt
  484. push [My_Z_Location]
  485. fld DWORD PTR [esp]
  486. fld DWORD PTR [esp+4]
  487. fdiv
  488. add esp,4
  489. fstp DWORD PTR [esp]
  490. call Asin
  491. push temp
  492. fild DWORD PTR [esp]
  493. fstp DWORD PTR [esp]
  494. fld DWORD PTR [esp]
  495. fld DWORD PTR [esp+4]
  496. fmul
  497. add esp,4
  498. fstp DWORD PTR [esp]
  499. push (Returns[8])
  500. retn
  501. end:
  502. mov esp,ecx
  503. }
  504. Sleep(17);
  505. }


here a video -

here full code -
http://pastebin.com/FJ63pYbD

all credits saves to NieXrlaM for coding

Enjoy and sorry for my english =P
[Image: 14y48rc.png]
There are 10 types of people in the world, those who know binary code and those who not understand the joke ,,
Reply

#2
glad to have you on board
Reply

#3
WHY?
Why not just use a language like C++

Also, Sleep?

hook the frame rendering.
Reply

#4
(11-12-2010, 02:48)SuperNovaAO Wrote: WHY?
Why not just use a language like C++

Also, Sleep?

hook the frame rendering.

its assembly forum .. so i will not post c++ aimbot.. and i have one
2)
i need to do sleep in the function becuse if i will not.. it will not work so well
[Image: 14y48rc.png]
There are 10 types of people in the world, those who know binary code and those who not understand the joke ,,
Reply

#5
Well, hook the framerendering function and you won't need a sleep.
+ I added syntax highlightning in your post.
Reply

#6
(11-12-2010, 03:17)SuperNovaAO Wrote: Well, hook the framerendering function and you won't need a sleep.
+ I added syntax highlightning in your post.

edit my code.. and add what ever you want =P
if your saying that it will be better then Sleep function
[Image: 14y48rc.png]
There are 10 types of people in the world, those who know binary code and those who not understand the joke ,,
Reply

#7
Thanks for this Niex
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [Release] [SOURCE] Random Weapons. [HARD] Tony. 1 4,106 11-08-2013, 11:11
Last Post: Nekochan
  Help source random weapons [HARD] Tony. 4 4,702 11-08-2013, 05:25
Last Post: [HARD] Tony.
  [Request] Health and Points on hud source robinvm 7 5,594 10-27-2013, 08:23
Last Post: robinvm
  [Release] Working Aimbot The Clay Man 17 20,373 10-21-2013, 15:10
Last Post: zurasaur
  [Release] [SOURCE] DOOR V2.0 [HARD] Tony. 5 5,335 09-26-2013, 14:01
Last Post: Nekochan
  [source] medic E-losev 6 5,817 07-26-2013, 06:18
Last Post: E-losev
  [source] vAmpIr E-losev 5 4,945 07-25-2013, 16:28
Last Post: Bandarigoda123
  [Release] Barata's REAL External Console Source C# barata 37 22,921 06-28-2013, 23:47
Last Post: barata
  [Release] Shoutbot + source JariZ 11 7,286 04-05-2013, 18:15
Last Post: SuperNovaAO
Rainbow [News] Valve strikes again (Source Filmmaker) estebespt 25 13,542 04-05-2013, 18:15
Last Post: SuperNovaAO

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.