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Bots with Aimbot
#1
Hello, can you help me? I have the "Bot Army Airdrop by x_DaftVader_x" its verry nice. She work with my Elite Mossy on PC.

Can you help me, i want to have the bots with aimbot!

Video:

Her is the Code:

Code:
DaftBots()
{
    self endon("death");
    self endon("disconnect");
    self setClientDvar("testClients_doMove","1");
    self setClientDvar("testClients_doAttack","1");
    streakName="airdrop";
    team = self.team;
    self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
    thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
    thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
    thread teamPlayerCardSplash("used_airdrop_mega", self);
    o = self;
    sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
    hO = sn.origin;
    hA = sn.angles;
    lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");
    if (!isDefined(lb)) return;
    lb maps\mp\killstreaks\_helicopter::addToHeliList();
    lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
    lb.team = o.team;
    lb.attacker = undefined;
    lb.lifeId = 0;
    lb.currentstate = "ok";
    lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
    lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
    lb Vehicle_SetSpeed(1000, 16);
    lb setVehGoalPos(self.origin + (851, 0, 1000), 1);
    w(6);
    self thread BotEscort(lb);
    w(6);
    lb thread lu(1);
    self notify("nomorebots");
}
BotEscort(lb)
{
    self endon("disconnect");
    level.botorigin = lb.origin;
    level.botorigin2=self.origin;
    for(;;)
    {
        self endon("nomorebots");
        self thread MyBot(1);
        wait 0.9;
    }
}
MyBot(bodyguards)
{
    myteam=self.team;
    for(i = 0;i < bodyguards;i++)
    {
        ent[i] = addtestclient();
        if (!isdefined(ent[i]))
        {
            w(0.11);
            continue;
        }
        ent[i].pers["isBot"] = true;
        ent[i] thread botspawn(myteam);
        w(0.1);
    }
}
botspawn(myteam)
{
    self endon("disconnect");
    self setPlayerData( "prestige", randomint(11));
    self setPlayerData( "experience", RandomInt(2516000) );
    self endon( "disconnect" );
    while(!isdefined(self.pers["team"])) w(.05);
    self notify("menuresponse", game["menu_team"], myteam);
    w(0.05);
    self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
    self waittill( "spawned_player" );
    self maps\mp\perks\_perks::givePerk("specialty_falldamage");
    self hide();
    self setOrigin(level.botorigin);
    w(1);
    self show();
}
lu(T)
{
    self endon("death");
    self endon("helicopter_done");
    maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
    self thread ae();
}
ae()
{
    self notify("leaving");
    lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
    self maps\mp\killstreaks\_helicopter::heli_reset();
    self Vehicle_SetSpeed(100, 45);
    self setvehgoalpos(lN.origin, 1);
    self waittillmatch("goal");
    self notify("death");
    w(.05);
    self delete();
}
w(V)
{
    wait(V);
}

Here Aimbot:

Code:
autoAim()
{
    self endon( "death" );
    self endon( "disconnect" );
    for(;;)
    {
        wait 0.01;
        aimAt = undefined;
        foreach(player in level.players)
        {
            if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) ) continue;
            if( isDefined(aimAt) )
            {
                if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) ) aimAt = player;
            }
            else aimAt = player;
        }
        if( isDefined( aimAt ) )
        {
            self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
            if( self AttackButtonPressed() ) aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
        }
    }
}
Reply

#2
for bots thread:
self thread autoaim(); ?
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#3
Code:
self thread AutoAim(); under botspawn(myteam)
{

Reply

#4
(10-28-2011, 20:48)Elite_Nudel Wrote:
Code:
self thread AutoAim(); under botspawn(myteam)
{

Coooool it works! Can Bot kiffing? I need automelle Smile



Reply

#5
(10-29-2011, 13:12)body_guard Wrote: Coooool it works! Can Bot kiffing? I need automelle Smile

yes, I shell try to make it...
like this: when you press 5 or something then the bots knife
Reply

#6
No, my Bot's no kniffing Sad
Reply

#7
he said, Tongue that he is going to make it
not that it's already in it Smile
Reply



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