07-11-2011, 23:01
Code:
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self TakeAllWeapons();
self GiveWeapon("minigun_mp");
self SwitchToWeapon("minigun_mp");
}
}
Like this
Just copied the content of the Giveminigun() function into the loop at onPlayerSpawned.