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Custom xanims
#1
Just a new project my friend decided to do and this is what he's gotten so far:



Of course this is without NTA's linker and such. All made by him.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#2
NTA's linker?
[Image: MaEIQ.png]
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#3
They just like alex, showing shit but not releasing it. Troll


Well, looks nice.
C++/Obj-Cdeveloper. Neko engine wip
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#4
It's not nta's actually. As I said it's another friends =)
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#5
lol. It's just changed xanims in ak47_mp, from fal_mp......

Are you kidding me? Calling it 'custom anims'? Everyone can do it.
Well said, it is not NTA.


Troll
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#6
Er... really? FAL anims? Are you really that dumb? It's the AN-94 xanims asswipe.

The FAL reload anim were on the left side, the AN-94 starts and ends on the right.

*cough* *cough*
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#7
Cool For the moment you can only import from other CoDs or what?
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#8
No you can make your own import to CoD 4 and then export it 2 times.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#9
(08-25-2013, 18:41)DidUknowiPwn Wrote: Er... really? FAL anims? Are you really that dumb? It's the AN-94 xanims asswipe.

The FAL reload anim were on the left side, the AN-94 starts and ends on the right.

*cough* *cough*

Apadayo was the guy who have created (or atleast fixed) some mp entities file for sp maps @ 4d1.
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