12-01-2010, 13:50
(This post was last modified: 12-01-2010, 15:53 by alistair3149.)
Yep...Another question...I am boring so I keep surfing the code in BO and I find this:
As you see, you can drop anything to the ground(My thought)
Code:
dropAllToGround( origin, radius, stickyObjectRadius )
{
PhysicsExplosionSphere( origin, radius, radius, 0 );
wait(0.05);
maps\mp\gametypes\_weapons::dropWeaponsToGround( origin, radius );
// grenades are now done in code when an entity they were on gets deleted
// maps\mp\gametypes\_weapons::dropGrenadesToGround( origin, radius );
maps\mp\gametypes\_supplydrop::dropCratesToGround( origin, radius );
level notify( "drop_objects_to_ground", origin, stickyObjectRadius );
}
As you see, you can drop anything to the ground(My thought)