07-13-2013, 16:07
(07-13-2013, 14:51)Yamato Wrote: http://www.itsmods.com/forum/Thread-Rele...pacts.html
The list I cant remember if its complete or not
I looked in the gsc fx files and I found this, I guess it is what you need to solve the angle problem.
Code://Init()
level._effect["dust_wind_fast"] = loadfx ("dust/dust_wind_fast_paper");
//Your code
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( 2653.84, 2446.12, 20.051 );
ent.v[ "angles" ] = ( 270, 0, 0 ); //VectorToAngles( ( POSITION YOU ARE LOOKING AT ) - self.origin )
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
//To delete it I guess you need to do it like this
TriggerFX( ent );
wait ( 0.05 );
ent delete();
Well, since it's the first time I'm working with FX I don't really get what should I do with this. I tried something but nothing happen.