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06-28-2011, 23:31
(This post was last modified: 06-28-2011, 23:38 by thre3pi.)
I'm trying to get a custom model into black ops and when I try to build the mod I get to the line where it would read the weapon file (i think) and I get an error box (very small) that says filesize > 0 in the title and in the body it just says assert. Any idea why I would get this error? Thanks.
Think it has something to do with the model files, when I click on the model in asset viewer I get the same error.
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(06-28-2011, 23:31)thre3pi Wrote: I'm trying to get a custom model into black ops and when I try to build the mod I get to the line where it would read the weapon file (i think) and I get an error box (very small) that says filesize > 0 in the title and in the body it just says assert. Any idea why I would get this error? Thanks.
Think it has something to do with the model files, when I click on the model in asset viewer I get the same error.
happened to me try redoing all the weapon stuff to add it to the game (like precache etc well you know)
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06-29-2011, 01:58
(This post was last modified: 06-29-2011, 01:59 by koil.)
the file that is erroring, you either didnt switch to MP or didnt press F10 to compile it over in asset manager..
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The file is a new entry for kar98k, I basically copied the mosin file except for the xmodels and I made sure target folder was set to mp. I compiled it and put an entry for it in zone source as shown below:
(weapon,mp\kar98k_mp)
I'm getting new error now, same box tho and happens right at the kar98k_mp file:
g_streamPosSave + len <= g_streamPosStart + STREAM_SIZE
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Did you press 'convert' in the launcher first?