also tried endons but then it keeps spamming
First it showed up, but now it doesnt anymore (no errors)
Same problem like in this thread maybe?
http://www.itsmods.com/forum/Thread-Code...oesnt.html
Code:
doTimer(countTime)
{
self.TText = createServerFontString( "extrabig", 1.5 );
self.TText setPoint( "CENTER", "CENTER", 0, -140 );
self.TText.color = (255, 255, 255);
self.TText.sort = 1001;
self.TText setText("Returning in:");
self.TTimer = createServerFontString( "extrabig", 2.2 );
self.TTimer setPoint( "CENTER", "CENTER", 0, -120 );
self.TTimer.color = (255, 0, 0);
self.TTimer.sort = 1001;
self.TTimer maps\mp\gametypes\_hud::fontPulseInit();
//self.TTimer setValue(countTime);
for(countTime = 10; countTime > -1; countTime--)
{
self.TTimer setValue(countTime);
self.TTimer thread maps\mp\gametypes\_hud::fontPulse( level );
wait 1;
}
self.TText destroyElem();
self.TTimer destroyElem();
self thread goBack();
}
Same problem like in this thread maybe?
http://www.itsmods.com/forum/Thread-Code...oesnt.html