Is there the possibility of verifying a plugin's integrity with a master server/file?
Some competitive leagues want to use a few of the plugins along with the mod, but they are afraid that someone with the correct c# knowledge could give certain players and unfair advantage.
Is that even a possibility? ie. player with ID of 0x000#### gets a speed value of 10% higher than normal or something like that...
Seems a bit paranoid. Did anyone verify the integrity of competitive mods in cod4 or any others?
Ya, I was thinking the same thing when they mentioned it, but figured id see if it was even something to allow them to worry about.
Typically, the server is running 5-8 hours, then an error occurs. The more people, the faster the server crashes. No entries in the logs. Until the exact cause can not be established.
>> putting the strings in an array and then putting the array in a List
Hmm? Where?
(02-17-2012, 02:03)skeletonmage Wrote: "Crashes on startup". Its up to date, just updated the server. Never used it before, so I have no idea what Im doing wrong.
logfile says this: [01:46:26] EXCEPTION: 0xC0000005 at address 0x4CC111
It starts, then it gives out this error message:
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Crashdump is in the zip attached to this post. This happens everytime I start it, no plugins installed. Running Windows. Hope you can help me out