Poll: What is current itsmods status?
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Dead
52.17%
12 52.17%
Alive
13.04%
3 13.04%
Spam
34.78%
8 34.78%
Total 23 vote(s) 100%
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Global Poll
#41
^dat

so we have to find new talents or switch to modding some other game
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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#42
(10-30-2012, 13:21)Nukem Wrote: Orly

C Code
  1. //iw4mp 004B42C0
  2. char *hk_Scr_AddSourceBuffer(const char *filename, const char *extFilename, const char *codePos, bool archive)
  3. {
  4. char *szBuffer;
  5.  
  6. //load your own file code
  7. //else let the game load it
  8.  
  9. szBuffer = Scr_AddSourceBuffer(filename, extFilename, codePos, archive);
  10.  
  11. return szBuffer;
  12. }

lol that looks easy, the real problem is reversing the function Sad
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#43
And the problem with that is not finding it (Black Ops: 10 minutes till mod loading worked) but getting scripts compiled. Which was necessary for MW3.

So I'm not buying Black Ops 2 for the slim chance of it using uncompiled scripts again.
Maybe if I have time (small chance) I can check for this on an account of someone else.
Otherwise I would need to find a function that compiles scripts (which was done live previously) or make a scriptcompiler. Both things I most certainly won't have time for.
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#44
Both things I most certainly won't have time for.can't be bothered doing.
[Image: MaEIQ.png]
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#45
(11-02-2012, 17:49)SuperNovaAO Wrote: And the problem with that is not finding it (Black Ops: 10 minutes till mod loading worked) but getting scripts compiled. Which was necessary for MW3.

So I'm not buying Black Ops 2 for the slim chance of it using uncompiled scripts again.
Maybe if I have time (small chance) I can check for this on an account of someone else.
Otherwise I would need to find a function that compiles scripts (which was done live previously) or make a scriptcompiler. Both things I most certainly won't have time for.

I'll let you borrow mine if necessary

Edit: I might actually want to reconsider that or I could end up getting b&
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#46
(11-02-2012, 19:33)AZUMIKKEL Wrote: I'll let you borrow mine if necessary

Edit: I might actually want to reconsider that or I could end up getting b&

You don't have to even run the game to make a modloader (if scripts are not compiled already)
[Image: b_560_95_1.png]
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#47
(11-02-2012, 19:39)Nukem Wrote:
(11-02-2012, 19:33)AZUMIKKEL Wrote: I'll let you borrow mine if necessary

Edit: I might actually want to reconsider that or I could end up getting b&

You don't have to even run the game to make a modloader (if scripts are not compiled already)

DAT power of debugging!
Having the game will make reversing much faster
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#48
(11-02-2012, 19:39)Nukem Wrote:
(11-02-2012, 19:33)AZUMIKKEL Wrote: I'll let you borrow mine if necessary

Edit: I might actually want to reconsider that or I could end up getting b&

You don't have to even run the game to make a modloader (if scripts are not compiled already)


Then it should be np
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#49
I would just need to run a debugger on an unencrypted version of the game without any CEG. No online playing required.
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#50
well, just share your executable and nova will "fix" the missing mod loading option Like a sir
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