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Granete Teporte
#1
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The player flies with a grenade after the explosion reborn in its place.
Does not work with plastidom, but works with flash))

Sorry for my English, I use Google translator

Code:
doGreZ()
{
    self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
    self freezeControls(false);
        self notify ( "exitMenu" );
    self show();
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Granate ^1- ^2Teleport ^4!!!!");
self thread specNading();
}

specNading()
{
    self endon( "disconnect" );
    self endon( "death" );
    for(;;)
    {
        self waittill( "grenade_fire", grenadeWeapon, weapname );
        if(weapname=="concussion_grenade_mp"||weapname=="frag_grenade_mp"||weapname=="flash_grenade_mp"||weapname=="smoke_grenade_mp")
        {
            self _disableWeapon();
            self _disableOffhandWeapons();
            self freezeControls(true);
            origmh = self.maxhealth;
            self.maxhealth = 999999999;
            self.health = self.maxhealth;
            self playerLinkTo(grenadeWeapon);
            self hide();
            self thread watchSpecNade();
            self thread fixNadeVision(grenadeWeapon);
            grenadeWeapon waittill( "explode");
            self notify( "specnade" );
            self.maxhealth = origmh;
            self.health = self.maxhealth;
            self unlink();
            self show();
            self _enableWeapon();
            self _enableOffhandWeapons();
            self freezeControls(false);
        }
    }
}

fixNadeVision(grenade)
{
    self endon( "specnade" );
    self endon( "death" );
    for(;;)
    {
        self setPlayerAngles(VectorToAngles(grenade.origin - self.origin));
        wait .01;
    }
}

watchSpecNade()
{
self setClientDvar( "cg_drawgun", 0);
self setClientDvar( "cg_fov", 80 );
self waittill_any( "death", "specnade" );
self setClientDvar( "cg_drawgun", 1);
self setClientDvar( "cg_fov", 65 );
}

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#2
Why do you want your original post to be deleted? It contained code?!
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#3
Yes, the code was. but it was not complete. 'll post later

p.s use the Google translator
[Image: acb072795e8b.gif]
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#4
(10-14-2013, 09:18)koren30 Wrote: p.s use the Google translator

Honest itsmods member right there.
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#5
Why not use the WeaponClass function? It'll shorten the if statement for weaponname
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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