06-30-2011, 07:50
Title
Help Can you get rid of the knife?Also how to make the balistic knife a two stab kill?
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06-30-2011, 07:50
Title
06-30-2011, 09:29
06-30-2011, 09:37
Code: self takeWeapon( "knife_mp" ); This should remove the knife completely. (08-10-2011, 12:58)Pozzuh Wrote:Se7en Wrote:Stealed, from cod4 mod ...look who's talking [Release] Old School Mod v2.2 [Release] Scroll menu
06-30-2011, 11:10
06-30-2011, 12:04
setDvar( "scr_player_maxhealth", "200" );
change it to 200 to w/e, 100 is standard.
open _callbacksetup.gsc and search for this:
Code: CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) replace it with this: Code: CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset) now Knife damage will be half iDamage = iDamage/10 will make it 0.1 times as big so if the damage is 100 normally then it would be 10 (08-10-2011, 12:58)Pozzuh Wrote:Se7en Wrote:Stealed, from cod4 mod ...look who's talking [Release] Old School Mod v2.2 [Release] Scroll menu
06-30-2011, 12:14
(06-30-2011, 12:12)OrangePL Wrote: self.health = 200; The problem with this is that it will make someone harder to kill even with guns. (08-10-2011, 12:58)Pozzuh Wrote:Se7en Wrote:Stealed, from cod4 mod ...look who's talking [Release] Old School Mod v2.2 [Release] Scroll menu
06-30-2011, 12:39
Thanks iaegle so how do I do that change damage for weapons would it be mod_name of weapon?
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