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Im working on a fat gametype (currently its a own mod)
any one wants to help me
?
I have many stuff already in theres 1 thing left to do but its advanced coding, when I say advanced its not basic self giveweapon
I mean stuff like set movespeedscale, saved variables, alot of other stuff too
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Maybe you should explain a little more about the mod, I think "fat mod" doesnt say it all....
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too hard for me =3
im busy with unreal engine
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08-03-2011, 14:58
(This post was last modified: 08-03-2011, 15:37 by Scripts18.)
(08-03-2011, 14:54)G-Man Wrote: too hard for me =3
im busy with unreal engine
Lol fat mod says it
Copyrighted IDEA:
when you run you get faster , need a max speed
counts number of fat people (every one that have a speed under 1)
First team to have no fat people wins, on death you lose some speed
if not moving for some time you lose speed, falling makes an eartquake (this is also in azu's realistic mod gave him my code he improved) holding breath with sniper is affected by being fat, can sprint longer less your fat, etc
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Hey guys I just got an idea. How about a mod where when you run you get faster, and it has a max speed. Also it counts a number of fat people (everyone that have a speed below 1).
First team that has no fat people wins - on death you lose some speed. if not moving for some time you lose speed, falling makes an eartquake (this is also in azu's realistic mod gave him my code he improved) holding breath with sniper is affected by being fat, can sprint longer less your fat, etc
Idea Copyright - AZUMIKKEL
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Seriously you suck if you do that azu
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haha azu isnt that low, he just tried to troll you because you said "copyright"
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