Code:
if(eAttacker != self && sMeansOfDeath == "MOD_GRENADE_SPLASH" || sMeansOfDeath == "MOD_GRENADE" || sMeansOfDeath == "MOD_EXPLOSIVE" )
{
iDamage = 1;
eAttacker iprintlnbold("Fucking Glitcher. Gotcha!");
}
Shouldn't this make you immune to frag grenades? (Written in CodeCallback_PlayerDamage)
To be more specific, if you throw a nade and suicide you becoma a zombie and when the frag explodes the humans die and they also become zombies.