10-13-2011, 16:46
Is there any function/waittill which detects when a player is leaving a trigger?
I'm talking about the opposite of this waittill:
I tried distancesquared with the radius of the trigger, but that dosen't work well since it isn't the exact same "area".
I'm talking about the opposite of this waittill:
Code:
waittill( "trigger", player );
I tried distancesquared with the radius of the trigger, but that dosen't work well since it isn't the exact same "area".