08-15-2013, 02:44
Alright so I'm 99% done with recreating the Cranked gamemode that was previewed & demoed in CoD: Ghosts.
The only issue left is resetting the wait time that I put in.
This is how I currently handle the timer:
When a player gets a kill the SetTimer updates but the wait doesn't update so yeah... any help ^_^?
The only issue left is resetting the wait time that I put in.
This is how I currently handle the timer:
Code:
Cranked_Timer()
{
self endon("death");
self.CrankedTime SetTimer( getDvarInt("scr_cranked_time") );
wait getDvarInt("scr_cranked_time");
self thread Cranked_Fail();
}
Do not take life too seriously. You will never get out of it alive.