Posts: 288
Threads: 24
Joined: Dec 2010
Reputation:
19
Ok, so...
I have successfully exported a cod char to black ops.
I have successfully created all the material files.
I can view the entire model in asset manager.
No errors ANYWHERE until...
I load the mod:
Couldn't find image:
~-name_of_my_texture_file
Ideas?
Posts: 916
Threads: 65
Joined: Jun 2011
(07-29-2011, 22:40)deadcrayon Wrote: Ok, so...
I have successfully exported a cod char to black ops.
I have successfully created all the material files.
I can view the entire model in asset manager.
No errors ANYWHERE until...
I load the mod:
Couldn't find image:
~-name_of_my_texture_file
Ideas?
mp_modname\images put the texture there
do not add it to mod.csv
Posts: 288
Threads: 24
Joined: Dec 2010
Reputation:
19
Same error.
My filename is my_texture_file, its throwing an error that says:
"couldn't load image: ~-gmy_texture_file"
More ideas?
Posts: 916
Threads: 65
Joined: Jun 2011
(07-29-2011, 22:56)deadcrayon Wrote: Same error.
My filename is my_texture_file, its throwing an error that says:
"couldn't load image: ~-gmy_texture_file"
More ideas?
did you use jariz compiler?
that might cause some issues sometimes just saying
Posts: 916
Threads: 65
Joined: Jun 2011
(07-29-2011, 23:01)deadcrayon Wrote: (07-29-2011, 23:00)Scripts18 Wrote: (07-29-2011, 22:56)deadcrayon Wrote: Same error.
My filename is my_texture_file, its throwing an error that says:
"couldn't load image: ~-gmy_texture_file"
More ideas?
did you use jariz compiler?
that might cause some issues sometimes just saying
No, wish it was something like that.
I asked mr. sparkymcsparks, we will see what he says.
I am sure it needs it in an iwd file somewhere...
Ok, can we keep us updated on that, might help future people doing it and many people and I will rep+ you and thank you for sharing such info, and we wouldnt need to ask all sparky
Posts: 916
Threads: 65
Joined: Jun 2011
(07-29-2011, 23:42)deadcrayon Wrote: (07-29-2011, 23:23)master131 Wrote: Have you correctly imported the model into asset manager? I'm not sure how to do it but here's a COD4 tutorial that may help:
http://wiki.modsrepository.com/index.php...ty_4:_Maya
It really looks like it would work. Credits to @zeroy for writing the wiki page.
Everything is correctly done to the point I can view it in asset viewer and
no errors or warning on ff build.
oh maybe add the file to bo folder/raw/images ?