07-18-2011, 21:30
hello
ba good I just tried all the solution has nothing to do I always have the script error
There was an update of the mod tool is 2 or 3 days
its not her come by chance
pourtans is all I need I do not see the blocks or
1) Launch Call of Duty Black Ops - Mod Tools (BETA)
2) Press F5
3) Your directory BlackOps opens, open the folder mods
4) Make right click ---> New ---> Folder
5) Rename this file mp_ftf
Example: mp_ftf
6) Open your folder MP_ROOT <ftf>
7) Make right click ---> New ---> Folder
8) Rename this file maps
9) Open your file maps
10) Make right click ---> New ---> Folder
11) Rename this file mp
12) Open your file mp
13) Make right click ---> New ---> Folder
14) Rename this file gametypes
In conclusion, you must have this path:
mods \ mp_ftf \ maps \ mp \ gametypes
13) Return of the Mod Tools, click the Mod Builder
14) In the category Mod, select your mod mp_ftf
15) Build Mod In Category, select Link FastFile
16) Click Build Mod
So, your mod is now created and ready to be changed.
1) Launch Call of Duty Black Ops - Mod Tools (BETA)
2) Click the Explore
This allows you to see all invisible files in the game
3) Click the gametype
Whoever is the last line in the last column.
4) A record gametypes the game opens, look for the file _rank.GSC
5) Once the file _rank found, please right click ----> Copy
6) Back on the Mod Tools, press F5
7) Your directory BlackOps opens, open the folder mods
8) Open the folder MP_ROOT <nom_de_votre_mod>
9) Open the folder maps
10) Open the folder mp
11) Open the gametypes
12) Make right click Paste ------>
You must have this path: mp_ftf \ maps \ mp \ gametypes \ _rank
13) Return of the Mod Tools, click the Mod Builder
14) In the category Mod, select your mod (MP_ROOT <nom_du_mod>)
15) Build Mod In Category, select Link FastFile
16) Click Build Mod
So, your mod is now created and ready to be changed.
1) Launch Call of Duty Black Ops - Mod Tools (BETA)
2) Click the Asset Manager
It takes a while to get started ...
3) On Asset Manager, click File
4) Click Open
Go to C: \ Program FIMES (x86) \ Steam \ SteamApps \ common \ call of duty black ops \ source_data
5) Select the file zombie_misc_weapons.GDT
6) Click projectileweapon (depending on the weapon you want)
7) Click ray_gun_zm (depending on the weapon you want)
8) In front of Target Folder, change 1: Single-Player 2: Multi-Player
9) In front of Fire type, Set of 3-Round Burst
10) check Amer plercing
11) Press F10
12) Click Enter
13) In Asset Manager click File and Save
14) Return of the Mod Tools, click the Mod Builder
15) In the category Mod, select your mod (mp_ftf
16) Click the Edit Source Zone
17) In the right column, write weapon, mp \ ray_gun_zm
18) Click the Save button
19) Press F5
20) Open the raw
21) Open the weapons
22) Open the folder mp
23) Open the file ray_gun_zm
24) Open the file with ray_gun_zm notpad or word pad
25) 20) Press Ctrl + F at the same time
26) Write parent
27) Click Next
28) Delete everything after the word behind parent
In our case, we will delete this phrase: parentWeaponName \ ray_gun
29) Close and save
30) Return of the Mod Tools, click the Mod Builder
31) In the category Mod, select your mod
32) Build Mod In Category, select Link FastFile
33) Click Build Mod
So, your gun is now imported
1) Launch Call of Duty Black Ops - Mod Tools (BETA)
2) Press F5
3) Open the folder mods
4) Open the folder mp_ftf
5) Open the folder maps
6) Open the folder mp
7) Open the gametypes
8) Open the file with Notepad _rank.GSC or preferably Notepad + +
9) Press Ctrl + F
10) Write init () and click Next
11) Add in the function init () line:
precacheItem ("ray_gun_zm");
12) Press Ctrl + F
13) Write onPlayerSpawned () and click Next
14) Add in the onPlayerSpawned function () lines:
takeallweapons self ();
self giveWeapon ("ray_gun_zm");
even with an error ray_gun_zm
Then there are 2 or 3 days it works well
try by yourself you will see
ba good I just tried all the solution has nothing to do I always have the script error
There was an update of the mod tool is 2 or 3 days
its not her come by chance
pourtans is all I need I do not see the blocks or
1) Launch Call of Duty Black Ops - Mod Tools (BETA)
2) Press F5
3) Your directory BlackOps opens, open the folder mods
4) Make right click ---> New ---> Folder
5) Rename this file mp_ftf
Example: mp_ftf
6) Open your folder MP_ROOT <ftf>
7) Make right click ---> New ---> Folder
8) Rename this file maps
9) Open your file maps
10) Make right click ---> New ---> Folder
11) Rename this file mp
12) Open your file mp
13) Make right click ---> New ---> Folder
14) Rename this file gametypes
In conclusion, you must have this path:
mods \ mp_ftf \ maps \ mp \ gametypes
13) Return of the Mod Tools, click the Mod Builder
14) In the category Mod, select your mod mp_ftf
15) Build Mod In Category, select Link FastFile
16) Click Build Mod
So, your mod is now created and ready to be changed.
1) Launch Call of Duty Black Ops - Mod Tools (BETA)
2) Click the Explore
This allows you to see all invisible files in the game
3) Click the gametype
Whoever is the last line in the last column.
4) A record gametypes the game opens, look for the file _rank.GSC
5) Once the file _rank found, please right click ----> Copy
6) Back on the Mod Tools, press F5
7) Your directory BlackOps opens, open the folder mods
8) Open the folder MP_ROOT <nom_de_votre_mod>
9) Open the folder maps
10) Open the folder mp
11) Open the gametypes
12) Make right click Paste ------>
You must have this path: mp_ftf \ maps \ mp \ gametypes \ _rank
13) Return of the Mod Tools, click the Mod Builder
14) In the category Mod, select your mod (MP_ROOT <nom_du_mod>)
15) Build Mod In Category, select Link FastFile
16) Click Build Mod
So, your mod is now created and ready to be changed.
1) Launch Call of Duty Black Ops - Mod Tools (BETA)
2) Click the Asset Manager
It takes a while to get started ...
3) On Asset Manager, click File
4) Click Open
Go to C: \ Program FIMES (x86) \ Steam \ SteamApps \ common \ call of duty black ops \ source_data
5) Select the file zombie_misc_weapons.GDT
6) Click projectileweapon (depending on the weapon you want)
7) Click ray_gun_zm (depending on the weapon you want)
8) In front of Target Folder, change 1: Single-Player 2: Multi-Player
9) In front of Fire type, Set of 3-Round Burst
10) check Amer plercing
11) Press F10
12) Click Enter
13) In Asset Manager click File and Save
14) Return of the Mod Tools, click the Mod Builder
15) In the category Mod, select your mod (mp_ftf
16) Click the Edit Source Zone
17) In the right column, write weapon, mp \ ray_gun_zm
18) Click the Save button
19) Press F5
20) Open the raw
21) Open the weapons
22) Open the folder mp
23) Open the file ray_gun_zm
24) Open the file with ray_gun_zm notpad or word pad
25) 20) Press Ctrl + F at the same time
26) Write parent
27) Click Next
28) Delete everything after the word behind parent
In our case, we will delete this phrase: parentWeaponName \ ray_gun
29) Close and save
30) Return of the Mod Tools, click the Mod Builder
31) In the category Mod, select your mod
32) Build Mod In Category, select Link FastFile
33) Click Build Mod
So, your gun is now imported
1) Launch Call of Duty Black Ops - Mod Tools (BETA)
2) Press F5
3) Open the folder mods
4) Open the folder mp_ftf
5) Open the folder maps
6) Open the folder mp
7) Open the gametypes
8) Open the file with Notepad _rank.GSC or preferably Notepad + +
9) Press Ctrl + F
10) Write init () and click Next
11) Add in the function init () line:
precacheItem ("ray_gun_zm");
12) Press Ctrl + F
13) Write onPlayerSpawned () and click Next
14) Add in the onPlayerSpawned function () lines:
takeallweapons self ();
self giveWeapon ("ray_gun_zm");
even with an error ray_gun_zm
Then there are 2 or 3 days it works well
try by yourself you will see