Alright so ive been trying to write a mod for bots so that whenever i shoot i'll get a headshot. The code itself works fine but i also want to add a way to turn it off/on. Im not too sure what im doing because i havent coded alot of gsc but i can still understand alot of stuff.
This is the code that i have so far.
Code:
Even if i dont hit 5 it will still kill a bot with every shot. I want it so that when i press 5 it turns on/off. I tried adding something that looked like this:
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And i basically replaced the notifyOnPlayerCommand in nospread() with
Code:
Unfortuneatly that didnt work. Would appreciate any help
This is the code that i have so far.
Code:
Code:
nospread()
{
self endon( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "5", "+actionslot 2" );
self playSound("lost_c");
for(;;)
{
self waittill ( "weapon_fired" );
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
continue;
//if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) //Remove this and the next line to use it through walls ;)
// continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
{
// self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) ); //Remove me to enable/disable aim assist!
if( self AttackButtonPressed() ){
aimAt thread [[level.callbackPlayerDamage]] ( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
}
}
}
}
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Code:
isEnabled(){
self notifyOnPlayerCommand("5", "+actionslot 2");
return true;
default:
return false;
}
Code:
Code:
if self (isEnabled())
Unfortuneatly that didnt work. Would appreciate any help