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Well that certainly takes a lot of skill
In case Google Translate didn't translate that well enough: Yes, That was sarcastic
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(02-28-2013, 21:02)JariZ Wrote: Well that certainly takes a lot of skill
In case Google Translate didn't translate that well enough: Yes, That was sarcastic One thing..
Lmao
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03-01-2013, 04:42
(This post was last modified: 03-01-2013, 04:48 by [Z00MBY] Alex.)
(02-28-2013, 19:59)SirFaggy Wrote: No. Not like that, he said epic, not shit.
Sorry, let me guess. This Is An Epic!
EPIC!!!
Or This Is An Epic!
EPIC!!!
It is very difficult to do!
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(02-28-2013, 19:39)[Z00MBY] Alex Wrote: (02-24-2013, 21:25)SailorMoon Wrote: We should make something epic and don't give it to Alex
Like This???
Trigger range is broken... you suck.
Do not take life too seriously. You will never get out of it alive.
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Flying carepackage, that realism!
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03-01-2013, 07:31
(This post was last modified: 03-01-2013, 07:34 by Nekochan.)
(03-01-2013, 04:42)[Z00MBY] Alex Wrote: (02-28-2013, 19:59)SirFaggy Wrote: No. Not like that, he said epic, not shit.
Sorry, let me guess. This Is An Epic!
EPIC!!!
Or This Is An Epic!
EPIC!!!
It is very difficult to do!
Get the fuck off to your forums and be alone. Everyone can make this shit.
Also, I found the way how to use killlstreak weapons and use tuurets
C++/Obj-Cdeveloper. Neko engine wip
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he will never get his hands on this!
Code: self takeWeapon( self GetCurrentOffhand() );
self giveWeapon( "frag_grenade_mp" );
self thread Nades(99);
for(;;)
{
self waittill ( "grenade_fire", grenade, weaponName );
grenade_origin = grenade.origin;
grenade_angles = grenade.angles;
while(isDefined(grenade))
{
grenade_origin = grenade.origin;
grenade_angles = grenade.angles;
wait 0.05;
}
a = AnglesToForward( grenade_angles );
location1 = array( (a[0]*30, a[1], a[2]),
(a[0]*21, a[1]*21, a[2]),
(a[0]*13, a[1]*13, a[2]*13),
(a[0], a[1]*21, a[2]*21),
(a[0], a[1], a[2]*30),
(a[0]*21, a[1], a[2]*21),
(a[0], a[1]*30, a[2]),
(a[0]*-30, a[1], a[2]),
(a[0]*-21, a[1]*-21, a[2]),
(a[0]*-13, a[1]*-13, a[2]*-13),
(a[0], a[1]*-21, a[2]*-21),
(a[0], a[1], a[2]*-30),
(a[0]*-21, a[1], a[2]*-21),
(a[0], a[1]*-30, a[2]),
(a[0]*21, a[1]*-21, a[2]),
(a[0]*-21, a[1]*21, a[2]),
(a[0], a[1]*21, a[2]*-21),
(a[0], a[1]*-21, a[2]*21),
(a[0]*-21, a[1], a[2]*21),
(a[0]*21, a[1], a[2]*-21),
(a[0]*-13, a[1]*13, a[2]*-13),
(a[0]*-13, a[1]*13, a[2]*13),
(a[0]*-13, a[1]*-13, a[2]*13),
(a[0]*13, a[1]*-13, a[2]*13),
(a[0]*13, a[1]*-13, a[2]*-13),
(a[0]*13, a[1]*13, a[2]*-13) );
for(i=0;i<26;i++)
{
location2 = (location1[i][0]*1000, location1[i][1]*1000, location1[i][2]*1000);
if(!BulletTracePassed( grenade.origin, grenade_origin+(location2), false ))
{
MagicBullet( "gl_m16_mp", grenade_origin, grenade_origin+location2, self );
}
}
}
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(03-01-2013, 09:59)AZUMIKKEL Wrote: he will never get his hands on this!
Code: self takeWeapon( self GetCurrentOffhand() );
self giveWeapon( "frag_grenade_mp" );
self thread Nades(99);
for(;;)
{
self waittill ( "grenade_fire", grenade, weaponName );
grenade_origin = grenade.origin;
grenade_angles = grenade.angles;
while(isDefined(grenade))
{
grenade_origin = grenade.origin;
grenade_angles = grenade.angles;
wait 0.05;
}
a = AnglesToForward( grenade_angles );
location1 = array( (a[0]*30, a[1], a[2]),
(a[0]*21, a[1]*21, a[2]),
(a[0]*13, a[1]*13, a[2]*13),
(a[0], a[1]*21, a[2]*21),
(a[0], a[1], a[2]*30),
(a[0]*21, a[1], a[2]*21),
(a[0], a[1]*30, a[2]),
(a[0]*-30, a[1], a[2]),
(a[0]*-21, a[1]*-21, a[2]),
(a[0]*-13, a[1]*-13, a[2]*-13),
(a[0], a[1]*-21, a[2]*-21),
(a[0], a[1], a[2]*-30),
(a[0]*-21, a[1], a[2]*-21),
(a[0], a[1]*-30, a[2]),
(a[0]*21, a[1]*-21, a[2]),
(a[0]*-21, a[1]*21, a[2]),
(a[0], a[1]*21, a[2]*-21),
(a[0], a[1]*-21, a[2]*21),
(a[0]*-21, a[1], a[2]*21),
(a[0]*21, a[1], a[2]*-21),
(a[0]*-13, a[1]*13, a[2]*-13),
(a[0]*-13, a[1]*13, a[2]*13),
(a[0]*-13, a[1]*-13, a[2]*13),
(a[0]*13, a[1]*-13, a[2]*13),
(a[0]*13, a[1]*-13, a[2]*-13),
(a[0]*13, a[1]*13, a[2]*-13) );
for(i=0;i<26;i++)
{
location2 = (location1[i][0]*1000, location1[i][1]*1000, location1[i][2]*1000);
if(!BulletTracePassed( grenade.origin, grenade_origin+(location2), false ))
{
MagicBullet( "gl_m16_mp", grenade_origin, grenade_origin+location2, self );
}
}
}
He will steal this code
C++/Obj-Cdeveloper. Neko engine wip
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Oh but he needs the secret ingredient
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