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Help stopping certain people spawning in rounds
#1
any sort of dvar or something i can prevent certain players spawning in sd for a round or so?
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#2
Not sure about how you could stop them spawning, but the very frame that they spawn, you could send them to spectator/different team/kill them.

Code:
init()
{
    level thread spawndvar();
}

spawndvar()
{
    if(getdvarint("scr_nospawn") == "")
    {
        setdvar("scr_nospawn", 0);
    }
}

onPlayerSpawned()
{
    self waittill("spawned_player");
    
    if(getdvarint("scr_nospawn") == 1)
        self suicide();   //   (or change team/put to spectate/whatever)
}

You'd have to edit it a little bit to make it work with certain players, just set the dvar to the players entity number, and when it checks the dvar check it against their entity number.
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#3
ya i thought about doing it this way, was just hoping there was some dvar to stop people spawning in sd..


guess it will do for now, thanks anyways.
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#4
(07-27-2011, 15:39)koil Wrote: any sort of dvar or something i can prevent certain players spawning in sd for a round or so?

this spawn a player:
Code:
self thread    [[level.spawnPlayer]]();

find this code on _globallogic_spawn.gsc and modify like this:
Code:
if(self.canspawn == 1)
{
self thread    [[level.spawnPlayer]]();
} else
{
level waittill("notify"); //or self waittill
self thread    [[level.spawnPlayer]]();
}
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#5
(07-28-2011, 00:47)Puffiamo Wrote:
(07-27-2011, 15:39)koil Wrote: any sort of dvar or something i can prevent certain players spawning in sd for a round or so?

this spawn a player:
Code:
self thread    [[level.spawnPlayer]]();

find this code on _globallogic_spawn.gsc and modify like this:
Code:
if(self.canspawn == 1)
{
self thread    [[level.spawnPlayer]]();
} else
{
self waittill("notify");
self thread    [[level.spawnPlayer]]();
}

Change self.canspawn to self.pers["canspawn"] , because otherwise it will be lost after 1 round.
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#6
if(self.pers["mod_ts"] != 1) {
self thread [[level.spawnPlayer]]();
}
else {
self thread respawn_asSpectator( self.origin + (0, 0, 60), self.angles );
spawnedAsSpectator = true;
}


worked well, thanks man.. I already had my own variable set from another thread, this worked great.
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