Life after death
(my id : nofamily_a )
What is interesting in my mod!
Quote:: This mod is not used: the system purchase shop and purchased the barricades!
Quote:Gameplay is diverse: a couple of ideas taken from the game Left 4 dead and survivors gaming system, as in the ETW
Quote:In my mod inveterate no camping!you choose one to play - a zombie or a survivor!
Gradually in the game survivors must perform tasks in order to continue your game! or if the zombies killed the survivors before time
you can set priority for what you want, click
or wait for the next card on which you will have the survivors or the zombies
General information about the mod!
survivors class:
Medic Class
Quote:Medic class vital to survival! (Support)class engineer
The ability to throw first-aid kit! (stepping on a first-aid kit / player heals)
Able to lift a fallen ally! (by injection)
Quote:The engineer is required to perform tasks and support! (Support) (required for survival and for transmission)class sniper
Is able to raise the turret
Is able to lay mines
Is able to close the path
Quote:Sniper is extra support in the open fieldclass fielder
Appears on the tower (for the rest of the tower is closed)! (if a sniper Latest survivors - they are automatically killed) (all can be two of snipers in the tower)
Puts the sign (if pointing weapons at the zombie, he puts a hot button with the label!) With the help of the sign - see the zombie - the allies see it
Quote:Felder is an important class - supportclass soldier
The ability to throw bags of ammunition
The ability to throw napalm with a label
A bit faster movement
Quote:Important class of soldier (he goes to the firepower)
The ability to walk with a heavy type of weapon
Additional supply of health
Zombie class (live after death)
Quote:After some time a zombie gathering phase of mutation!zombie thunder (massive attack)
Go to the next stage - the ability of the zombies get
Quote:Every three minutes a random player for them is a zombie!zombie chemist (mass ranged attack)
Can throw cars, barrels, containers of its impact
He can throw stones
He is very strong beats (throwing at it)
It has a large number of health
And he's back does not break
Quote:Throws toxic waste (every 50 seconds)zombie carrion(single ranged attack)
If you die, it explodes and out comes an instant gas!
Quote:Drags himself to the goal (depending on the distance - the goal has long haul to himself)zombie tempter(single melee attack)
Can climb the most inaccessible objects (will be very bad if brought to him on the roof)
Quote:Pounces on prey, and when successful attack can control the movement of the player!zombie hunter (auxiliary) attack
Can pretend to be dead
Quote:Eats corpses (and thus reduced)
Long-range jumps
Survivors may block one of the passages! ie, if their present location can go through 2 passes - then using that they can block one! and the survivors can pick up trash (chairs, desks, etc) and move it to pass - it will slow down the zombies!
Quote:Immediately recall! the task of surviving to reach the point of salvation (they have over it for 5 minutes on one task and that 20 minutes at 4 tasks), the last job completes
assignments for different classes and with your interest!
I still edit the topic and add more ideas there! screenshots and videos so far, unfortunately that will not wait for the moment, at this point we can say the idea - plan how to implement early! yet implemented, that is not the most interesting and complex!
These icons (which you see in the subject line), for example a medical grade (when) you appear under the name of this picture (probably a zombie will not)
you can search dead zombie body and find a weapon
+changes
surviors / You can knock out a good weapon in a zombie!
zombie / Zombies can climb on the roof are not available! for easy cover