Hey all !
I will make my first tutorial on ItsMods![Nyan Cat Nyan Cat](https://www.itsmods.com/forum/images/smilies/poptart.gif)
I will explain you how to make custom solid models with Maya
Before, you need follow this tutorial:
http://www.itsmods.com/forum/Thread-Maya...plete.html
or this tutorial:
http://www.itsmods.com/forum/Thread-Blac...orial.html
1) Start Maya 2009
2) Open your model
3) Click on Edit
![[Image: N3TNL.png]](http://i.imgur.com/N3TNL.png)
4) Click Select all
5) Click on Group if your model have lot of parts
![[Image: dvH1k.png]](http://i.imgur.com/dvH1k.png)
6) Goto <blackops dir>/bin/maya/tools
7) Create new folder, rename to "share"
8) In share, create new folder, rename to "raw"
9) In raw, create new folder, rename to "collmaps"
10) Return to maya, click on COD Tools plugin
![[Image: QzhQX.png]](http://i.imgur.com/QzhQX.png)
11) Click on Model Exporter
12) Click on Collision Map Exporter
![[Image: dt3ab.png]](http://i.imgur.com/dt3ab.png)
13) Click on Add New Collmap
14) Remove everything thats in the textbox left to the "Add Nodes" button
15) Type the name of your model, something like "mymodel" , just the model name and nothing else! no file extensions!
and hit enter
![[Image: vTxBX.png]](http://i.imgur.com/vTxBX.png)
15) Click on Add Nodes
![[Image: YFMI3.png]](http://i.imgur.com/YFMI3.png)
16) Click on Export Selected
![[Image: CVdhq.png]](http://i.imgur.com/CVdhq.png)
You get your collmap file now
You can close maya
17) Goto <blackops dir>/raw
18) Create a new folder, rename to "collmaps"
19) Goto <blackops dir>/bin/maya/tools/share/raw/collmaps
20) Copy your .map file
21) Paste your .map file in raw/collmaps
22) Start Asset Manager
23) Make new entry with xmodel
You need follow tutorial made by deadcrayon or jariz
24) In CollisionMap
25) Browse your .map file in raw/collmaps
![[Image: WdNDm.png]](http://i.imgur.com/WdNDm.png)
26) Now you can continue tutorial by deadcrayon or jariz with materials
27) In your materials asset, check playerClip or what you want
![[Image: 3DeBv.png]](http://i.imgur.com/3DeBv.png)
28) Export your materials file, and your xmodel
29) Add all thing in zone source, precacheModel("yourmodel"); in init(), etc ... (Follow tutorial by crayon for it !)
Now you model will be solid![Big Grin Big Grin](https://www.itsmods.com/forum/images/smilies/biggrin.gif)
Sorry for my english language, i know, he is very bad.
Correct me if you can
Special thanks to deadcrayon and jariz for them tutorials![Nyan Cat Nyan Cat](https://www.itsmods.com/forum/images/smilies/poptart.gif)
And not forget, +rep me if you like
I will make my first tutorial on ItsMods
![Nyan Cat Nyan Cat](https://www.itsmods.com/forum/images/smilies/poptart.gif)
I will explain you how to make custom solid models with Maya
Before, you need follow this tutorial:
http://www.itsmods.com/forum/Thread-Maya...plete.html
or this tutorial:
http://www.itsmods.com/forum/Thread-Blac...orial.html
1) Start Maya 2009
2) Open your model
3) Click on Edit
![[Image: N3TNL.png]](http://i.imgur.com/N3TNL.png)
4) Click Select all
5) Click on Group if your model have lot of parts
![[Image: dvH1k.png]](http://i.imgur.com/dvH1k.png)
6) Goto <blackops dir>/bin/maya/tools
7) Create new folder, rename to "share"
8) In share, create new folder, rename to "raw"
9) In raw, create new folder, rename to "collmaps"
10) Return to maya, click on COD Tools plugin
![[Image: QzhQX.png]](http://i.imgur.com/QzhQX.png)
11) Click on Model Exporter
12) Click on Collision Map Exporter
![[Image: dt3ab.png]](http://i.imgur.com/dt3ab.png)
13) Click on Add New Collmap
14) Remove everything thats in the textbox left to the "Add Nodes" button
15) Type the name of your model, something like "mymodel" , just the model name and nothing else! no file extensions!
and hit enter
![[Image: vTxBX.png]](http://i.imgur.com/vTxBX.png)
15) Click on Add Nodes
![[Image: YFMI3.png]](http://i.imgur.com/YFMI3.png)
16) Click on Export Selected
![[Image: CVdhq.png]](http://i.imgur.com/CVdhq.png)
You get your collmap file now
You can close maya
17) Goto <blackops dir>/raw
18) Create a new folder, rename to "collmaps"
19) Goto <blackops dir>/bin/maya/tools/share/raw/collmaps
20) Copy your .map file
21) Paste your .map file in raw/collmaps
22) Start Asset Manager
23) Make new entry with xmodel
You need follow tutorial made by deadcrayon or jariz
24) In CollisionMap
25) Browse your .map file in raw/collmaps
![[Image: WdNDm.png]](http://i.imgur.com/WdNDm.png)
26) Now you can continue tutorial by deadcrayon or jariz with materials
27) In your materials asset, check playerClip or what you want
![[Image: 3DeBv.png]](http://i.imgur.com/3DeBv.png)
28) Export your materials file, and your xmodel
29) Add all thing in zone source, precacheModel("yourmodel"); in init(), etc ... (Follow tutorial by crayon for it !)
Now you model will be solid
![Big Grin Big Grin](https://www.itsmods.com/forum/images/smilies/biggrin.gif)
Sorry for my english language, i know, he is very bad.
Correct me if you can
Special thanks to deadcrayon and jariz for them tutorials
![Nyan Cat Nyan Cat](https://www.itsmods.com/forum/images/smilies/poptart.gif)
And not forget, +rep me if you like
![Fuck yea! Fuck yea!](https://www.itsmods.com/forum/images/smilies/fuckyea.png)