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Muffling sound/turning volume down
#1
Is it possible to muffle the sound for a player (like taking off the treble - people with old car radios should know what treble means)

Example: (the actual gameplay sounds from 00:13 and on)


If muffling is not possible, is there a clientvar or alike to turn down his sound volume?
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#2
(07-26-2011, 22:48)AZUMIKKEL Wrote: Is it possible to muffle the sound for a player, as if a grenade burst near his ear?

Example: (the actual gameplay sounds from 00:13 and on)


If muffling is not possible, is there a clientvar or alike to turn down his sound volume?

well maybe with a radius trigger? (like the grenade one when exploding near)
and theres probably a client thing to turn down volume
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#3
Well I'm not sure, does the sound in Black Ops actually muffle from near explosions?
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#4
(07-26-2011, 22:59)AZUMIKKEL Wrote: Well I'm not sure, does the sound in Black Ops actually muffle from near explosions?

No it doesnt but I mean use the radius of the grenade to make the sound go down?
depending on how close they are from the center of the radius

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#5
The dvar = snd_menu_master (master volume)
It took me a while to find it so please thank/rep Smile

edit: values are something between 0.0 and 1.0
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#6
Thanks. Is it a clientvar / serverwide?
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#7
(07-26-2011, 23:36)AZUMIKKEL Wrote: Thanks. Is it a clientvar / serverwide?

clientvar
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#8
(07-26-2011, 23:31)jariz Wrote: The dvar = snd_menu_master (master volume)
It took me a while to find it so please thank/rep Smile

edit: values are something between 0.0 and 1.0

That is just the game volume..not muffle your sound.
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#9
(07-27-2011, 00:30)Madnesslink5 Wrote:
(07-26-2011, 23:31)jariz Wrote: The dvar = snd_menu_master (master volume)
It took me a while to find it so please thank/rep Smile

edit: values are something between 0.0 and 1.0

That is just the game volume..not muffle your sound.

Seems like it's the best I'll get
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#10
here are some more that might make it altered a bit more..

changing this to 22 makes the sound a little quieter and base etc deeper
self setClientDvar( "snd_khz", 44 );

changing this to 1 makes sound no go thru walls as well
self setClientDvar( "snd_losOcclusion", 0 );

same as the main menu commands for surround sound i think
self setClientDvar( "snd_menu_left_channel", "1" );
self setClientDvar( "snd_menu_right_channel", "1" );
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