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New modder Need help with simple text input NOOB!!
#11
Haveing some real issue's Now Sad

i've set some self GiveWeapons in the
Code:
self waittill("spawned_player");
but half the time it will not work and just give the weapon's in the class i picked at connect, this is really frustrating and only happens when i die and only half the time ???
here is my code
Code:
onPlayerSpawned()
{
    self endon("disconnect");
    




    for(;;)
    {
        self waittill("spawned_player");
self takeAllWeapons();
wait 2;
self giveWeapon ( "l96a1_extclip_mp", 0, false );
self giveWeapon ( "knife_ballistic_mp", 0, false );
self giveWeapon ( "willy_pete_mp", 0, false );
self giveWeapon ( "frag_grenade_mp", 0, false );
self switchToWeapon( "l96a1_extclip_mp" );
self clearPerks();
self setPerk("specialty_bulletaccuracy");
self setPerk("specialty_sprintrecovery");
self setPerk("specialty_fastmeleerecovery");
self setPerk("specialty_holdbreath");
self setPerk("specialty_bulletpenetration");
self setPerk("specialty_fastreload");
self setPerk("specialty_fastads");
self setPerk("specialty_loudenemies");
self setPerk("specialty_fallheight");
setDvar( "perk_bulletPenetrationMultiplier", 4 );
setDvar( "perk_extraBreath", 10 );
        
                            self thread maps\mp\gametypes\_hud_message::hintMessage("^3SlowPro Mod!!! BY ^1BiG|HECTOR|");
                        self thread maps\mp\gametypes\_hud_message::hintMessage("BETA ^1V1.9");

                        
    self endon("disconnect");
    HUDoffsetX = -130;
    HUDoffsetY = -120;


    
    /* WELCOME TEXT */
    HUDwelcome = self createFontString("default", 1);
    HUDwelcome setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 8);
    HUDwelcome setText("^5SloPro V1.9 By BiG|hector xD");



  
            self waittill("death");                     
                       self iPrintlnBold("^1YOU DIED SILLY");

self takeAllWeapons();
wait 2;
self takeAllWeapons();
self giveWeapon ( "l96a1_extclip_mp", 0, false );
self giveWeapon ( "knife_ballistic_mp", 0, false );
self giveWeapon ( "willy_pete_mp", 0, false );
self giveWeapon ( "frag_grenade_mp", 0, false );
self switchToWeapon( "l96a1_extclip_mp" );
self clearPerks();
self setPerk("specialty_bulletaccuracy");
self setPerk("specialty_sprintrecovery");
self setPerk("specialty_fastmeleerecovery");
self setPerk("specialty_holdbreath");
self setPerk("specialty_bulletpenetration");
self setPerk("specialty_fastreload");
self setPerk("specialty_fastads");
self setPerk("specialty_loudenemies");
self setPerk("specialty_fallheight");
setDvar( "perk_bulletPenetrationMultiplier", 4 );
setDvar( "perk_extraBreath", 10 );
as you can see i've try'ed to fix it by setting my weapons again at death but this is not working could someone please show me what im doing wrong?
ok fixed i think,,,
soz for all the post just keeping track of my progress
but if someone can help with the button that would be mad!!
also if there are any more bug's that anyone can see in my code that i havent found yet could some one let me know xD

code
Code:
// BROUGHT TO YOU BY IT'S MODS
// VISIT WWW.ITSMODS.COM FOR ALL YOUR MODDING NEEDS

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


init()
{
      
setDvar("sv_cheats", 1);
setDvar("sv_vac", 0);
setDvar("timescale",0.5);
setDvar("set jump_height", 1000);
setDvar("g_gravity",250);

        level.scoreInfo = [];
    level.xpScale = GetDvarInt( #"scr_xpscale" );
    level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
    level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
    level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
    level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
    level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );    
setDvar ("player_breath_fire_delay", 0);
setDvar ("player_breath_gasp_lerp", 0);
setDvar ("player_breath_gasp_scale", 0);
setDvar ("player_breath_gasp_time", 0);
setDvar ("player_breath_hold_lerp", 9999);
setDvar ("player_breath_hold_time", 9999);

    level.rankTable = [];

    precacheShader("white");

    precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );

    if ( level.teamBased )
    {
        registerScoreInfo( "kill", 100 );
        registerScoreInfo( "headshot", 100 );
        registerScoreInfo( "assist_75", 80 );
        registerScoreInfo( "assist_50", 60 );
        registerScoreInfo( "assist_25", 40 );
        registerScoreInfo( "assist", 20 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
        registerScoreInfo( "dogkill", 30 );
        registerScoreInfo( "dogassist", 10 );
        registerScoreInfo( "helicopterkill", 200 );
        registerScoreInfo( "helicopterassist", 100 );
        registerScoreInfo( "helicopterassist_75", 0 );
        registerScoreInfo( "helicopterassist_50", 0 );
        registerScoreInfo( "helicopterassist_25", 0 );
        registerScoreInfo( "spyplanekill", 100 );
        registerScoreInfo( "spyplaneassist", 50 );
        registerScoreInfo( "rcbombdestroy", 50 );
    }
    else
    {
        registerScoreInfo( "kill", 50 );
        registerScoreInfo( "headshot", 50 );
        registerScoreInfo( "assist_75", 0 );
        registerScoreInfo( "assist_50", 0 );
        registerScoreInfo( "assist_25", 0 );
        registerScoreInfo( "assist", 0 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
        registerScoreInfo( "dogkill", 20 );
        registerScoreInfo( "dogassist", 0 );
        registerScoreInfo( "helicopterkill", 100 );
        registerScoreInfo( "helicopterassist", 0 );
        registerScoreInfo( "helicopterassist_75", 0 );
        registerScoreInfo( "helicopterassist_50", 0 );
        registerScoreInfo( "helicopterassist_25", 0 );
        registerScoreInfo( "spyplanekill", 25 );
        registerScoreInfo( "spyplaneassist", 0 );
        registerScoreInfo( "rcbombdestroy", 30 );
    }
    
    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );
    
    registerScoreInfo( "challenge", 2500 );

    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    
    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
        // the rank icons are different
        for ( rId = 0; rId <= level.maxRank; rId++ )
            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }

    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );
        
    while ( isDefined( rankName ) && rankName != "" )
    {
        level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
        level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
        level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
        level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
        level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );

        precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

        rankId++;
        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
    }

    level.numStatsMilestoneTiers = 4;
    level.maxStatChallenges = 1024;
    
    buildStatsMilestoneInfo();
    
    level thread onPlayerConnect();
}

getRankXPCapped( inRankXp )
{
    if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
    {
        return level.rankXpCap;
    }
    
    return inRankXp;
}

getCodPointsCapped( inCodPoints )
{
    if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
    {
        return level.codPointsCap;
    }
    
    return inCodPoints;
}

isRegisteredEvent( type )
{
    if ( isDefined( level.scoreInfo[type] ) )
        return true;
    else
        return false;
}

registerScoreInfo( type, value )
{
    level.scoreInfo[type]["value"] = value;
}

getScoreInfoValue( type )
{
    overrideDvar = "scr_" + level.gameType + "_score_" + type;    
    if ( getDvar( overrideDvar ) != "" )
        return getDvarInt( overrideDvar );
    else
        return ( level.scoreInfo[type]["value"] );
}

getScoreInfoLabel( type )
{
    return ( level.scoreInfo[type]["label"] );
}

getRankInfoMinXP( rankId )
{
    return int(level.rankTable[rankId][2]);
}

getRankInfoXPAmt( rankId )
{
    return int(level.rankTable[rankId][3]);
}

getRankInfoMaxXp( rankId )
{
    return int(level.rankTable[rankId][7]);
}

getRankInfoFull( rankId )
{
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}

getRankInfoIcon( rankId, prestigeId )
{
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

getRankInfoCodPointsEarned( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
}

shouldKickByRank()
{
    if ( self IsHost() )
    {
        // don't try to kick the host
        return false;
    }
    
    if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
    {
        return true;
    }
    
    if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
    {
        return true;
    }
    
    if ( level.minPrestige > self.pers["plevel"] )
    {
        return true;
    }
    
    return false;
}

getCodPointsStat()
{
    codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
    codPointsCapped = getCodPointsCapped( codPoints );
    
    if ( codPoints > codPointsCapped )
    {
        self setCodPointsStat( codPointsCapped );
    }

    return codPointsCapped;
}

setCodPointsStat( codPoints )
{
    self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
}

getRankXpStat()
{
    rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
    rankXpCapped = getRankXPCapped( rankXp );
    
    if ( rankXp > rankXpCapped )
    {
        self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
    }

    return rankXpCapped;
}

onPlayerConnect()
{
    for(;;)
    {
        level waittill( "connected", player );


        player.pers["rankxp"] = player getRankXpStat();
        player.pers["codpoints"] = player getCodPointsStat();
        player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );
        rankId = player getRankForXp( player getRankXP() );
        player.pers["rank"] = rankId;
        player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );

        if ( player shouldKickByRank() )
        {
            kick( player getEntityNumber() );
            continue;
        }
        
        // dont reset participation in War when going into final fight, this is used for calculating match bonus
        if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )
            player.pers["participation"] = 0;

        player.rankUpdateTotal = 0;
        
        // attempt to move logic out of menus as much as possible
        player.cur_rankNum = rankId;
        assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
        
        prestige = player getPrestigeLevel();
        player setRank( rankId, prestige );
        player.pers["prestige"] = prestige;
        
        
        if ( !isDefined( player.pers["summary"] ) )
        {
            player.pers["summary"] = [];
            player.pers["summary"]["xp"] = 0;
            player.pers["summary"]["score"] = 0;
            player.pers["summary"]["challenge"] = 0;
            player.pers["summary"]["match"] = 0;
            player.pers["summary"]["misc"] = 0;
            player.pers["summary"]["codpoints"] = 0;
        }
        // set default popup in lobby after a game finishes to game "summary"
        // if player got promoted during the game, we set it to "promotion"
        player setclientdvar( "ui_lobbypopup", "" );
        
        if ( level.rankedMatch )
        {
            player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
            player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
            player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
            player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );                
        }
        
        player.explosiveKills[0] = 0;
        player.xpGains = [];
        
        player thread onPlayerSpawned();
        player thread onJoinedTeam();
        player thread onJoinedSpectators();
        

    }
}



onJoinedTeam()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("joined_team");
        self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome "+self.name+" ^2:) ");
        self thread removeRankHUD();
    }
}



onJoinedSpectators()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill("joined_spectators");
        self thread removeRankHUD();
    }
}


onPlayerSpawned()
{
    self endon("disconnect");
    




    for(;;)
    {
        self waittill("spawned_player");
self thread setWeapons();

        
                            self thread maps\mp\gametypes\_hud_message::hintMessage("^3SlowPro Mod!!! BY ^1BiG|HECTOR|");
                        self thread maps\mp\gametypes\_hud_message::hintMessage("BETA ^1V1.9");

                        
    self endon("disconnect");
    HUDoffsetX = -130;
    HUDoffsetY = -120;


    
    /* WELCOME TEXT */
    HUDwelcome = self createFontString("default", 1);
    HUDwelcome setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 8);
    HUDwelcome setText("^5SloPro V1.9 By BiG|hector xD");



  
            self waittill("death");                     
                       self iPrintlnBold("^1YOU DIED SILLY");
self thread setWeapons();





    }
}

incCodPoints( amount )
{
    if( !isRankEnabled() )
        return;

    if( level.wagerMatch )
        return;

    if ( self HasPerk( "specialty_extramoney" ) )
    {
        multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );
        amount *= multiplier;
        amount = int( amount );
    }

    newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount );
    if ( newCodPoints > self.pers["codpoints"] )
    {
        self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] );
    }
    self.pers["codpoints"] = newCodPoints;
    
    setCodPointsStat( int( newCodPoints ) );
}

giveRankXP( type, value, devAdd )
{
    self endon("disconnect");

    if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )
        return;
    else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )
        return;

    if( !isRankEnabled() )
        return;        

    if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) )
        return;
        
    pixbeginevent("giveRankXP");        

    if ( !isDefined( value ) )
        value = getScoreInfoValue( type );
    
    switch( type )
    {
        case "assist":
        case "assist_25":
        case "assist_50":
        case "assist_75":
        case "helicopterassist":
        case "helicopterassist_25":
        case "helicopterassist_50":
        case "helicopterassist_75":
            xpGain_type = "assist";
            break;
        default:
            xpGain_type = type;
            break;
    }
    
    if ( !isDefined( self.xpGains[xpGain_type] ) )
        self.xpGains[xpGain_type] = 0;

    // Blackbox
    if( level.rankedMatch )
    {
        bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value );
    }
        
    switch( type )
    {
        case "kill":
        case "headshot":
        case "assist":
        case "assist_25":
        case "assist_50":
        case "assist_75":
        case "helicopterassist":
        case "helicopterassist_25":
        case "helicopterassist_50":
        case "helicopterassist_75":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "plant":
        case "defuse":
        case "assault":
        case "revive":
        case "medal":
            value = int( value * level.xpScale );
            break;
        default:
            if ( level.xpScale == 0 )
                value = 0;
            break;
    }

    self.xpGains[xpGain_type] += value;
        
    xpIncrease = self incRankXP( value );

    if ( level.rankedMatch && updateRank() )
        self thread updateRankAnnounceHUD();

    // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    if ( value != 0 )
    {
        self syncXPStat();
    }

    if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
    {
        if ( type == "teamkill" )
            self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
        else
            self thread updateRankScoreHUD( value );
    }

    switch( type )
    {
        case "kill":
        case "headshot":
        case "suicide":
        case "teamkill":
        case "assist":
        case "assist_25":
        case "assist_50":
        case "assist_75":
        case "helicopterassist":
        case "helicopterassist_25":
        case "helicopterassist_50":
        case "helicopterassist_75":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "revive":
        case "medal":
            self.pers["summary"]["score"] += value;
            incCodPoints( round_this_number( value * level.codPointsXPScale ) );
            break;

        case "win":
        case "loss":
        case "tie":
            self.pers["summary"]["match"] += value;
            incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
            break;

        case "challenge":
            self.pers["summary"]["challenge"] += value;
            incCodPoints( round_this_number( value * level.codPointsChallengeScale ) );
            break;
            
        default:
            self.pers["summary"]["misc"] += value;    //keeps track of ungrouped match xp reward
            self.pers["summary"]["match"] += value;
            incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
            break;
    }
    
    self.pers["summary"]["xp"] += xpIncrease;
    
    pixendevent();
}

round_this_number( value )
{
    value = int( value + 0.5 );
    return value;
}

updateRank()
{
    newRankId = self getRank();
    if ( newRankId == self.pers["rank"] )
        return false;

    oldRank = self.pers["rank"];
    rankId = self.pers["rank"];
    self.pers["rank"] = newRankId;

    // This function is a bit 'funny' - it decides to handle all of the unlocks for the current rank
    // before handling all of the unlocks for any new ranks - it's probably as a safety to handle the
    // case where unlocks have not happened for the current rank (which should only be the case for rank 0)
    // This will hopefully go away once the new ranking system is in place fully    
    while ( rankId <= newRankId )
    {    
        self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
        self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false );
        self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false );
    
        // tell lobby to popup promotion window instead
        self.setPromotion = true;
        if ( level.rankedMatch && level.gameEnded && !self IsSplitscreen() )
            self setClientDvar( "ui_lobbypopup", "promotion" );
        
        // Don't add CoD Points for the old rank - only add when actually ranking up
        if ( rankId != oldRank )
        {
            codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId );
            
            incCodPoints( codPointsEarnedForRank );
            
            
            if ( !IsDefined( self.pers["rankcp"] ) )
            {
                self.pers["rankcp"] = 0;
            }
            
            self.pers["rankcp"] += codPointsEarnedForRank;
        }

        rankId++;
    }
    self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );        

    self setRank( newRankId );

    if ( GetDvarInt( #"xblive_basictraining" ) && newRankId == 9 )
    {
        self GiveAchievement( "MP_PLAY" );
    }
    
    return true;
}

updateRankAnnounceHUD()
{
    self endon("disconnect");

    size = self.rankNotifyQueue.size;
    self.rankNotifyQueue[size] = spawnstruct();
    
    display_rank_column = 14;
    self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] );
    self.rankNotifyQueue[size].prestige = self.pers["prestige"];
    
    self notify( "received award" );
}

getItemIndex( refString )
{
    itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) );
    assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex );
    
    return itemIndex;
}

buildStatsMilestoneInfo()
{
    level.statsMilestoneInfo = [];
    
    for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ )
    {
        tableName = "mp/statsmilestones"+tierNum+".csv";
        
        moveToNextTable = false;

        for( idx = 0; idx < level.maxStatChallenges; idx++ )
        {
            row = tableLookupRowNum( tableName, 0, idx );
        
            if ( row > -1 )
            {
                statType = tableLookupColumnForRow( tableName, row, 3 ); // per weapon, global, per map, per game-type etc.
                statName = tableLookupColumnForRow( tableName, row, 4 );
                currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) ); // current milestone level for this entry
                
                if ( !isDefined( level.statsMilestoneInfo[statType] ) )
                {
                    level.statsMilestoneInfo[statType] = [];
                }
                
                if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) )
                {
                    level.statsMilestoneInfo[statType][statName] = [];
                }

                level.statsMilestoneInfo[statType][statName][currentLevel] = [];
                level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
                level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) );
                level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 );
                level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) );
                level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) );
                level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 );
                level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 );
                level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) );                
            }
        }
    }
}

endGameUpdate()
{
    player = self;            
}

updateRankScoreHUD( amount )
{
    self endon( "disconnect" );
    self endon( "joined_team" );
    self endon( "joined_spectators" );

    if ( amount == 0 )
        return;

    self notify( "update_score" );
    self endon( "update_score" );

    self.rankUpdateTotal += amount;

    wait ( 0.05 );

    if( isDefined( self.hud_rankscroreupdate ) )
    {            
        if ( self.rankUpdateTotal < 0 )
        {
            self.hud_rankscroreupdate.label = &"";
            self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
        }
        else
        {
            self.hud_rankscroreupdate.label = &"MP_PLUS";
            self.hud_rankscroreupdate.color = (1,1,0.5);
        }

        self.hud_rankscroreupdate setValue(self.rankUpdateTotal);

        self.hud_rankscroreupdate.alpha = 0.85;
        self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );

        wait 1;
        self.hud_rankscroreupdate fadeOverTime( 0.75 );
        self.hud_rankscroreupdate.alpha = 0;
        
        self.rankUpdateTotal = 0;
    }
}

removeRankHUD()
{
    if(isDefined(self.hud_rankscroreupdate))
        self.hud_rankscroreupdate.alpha = 0;
}

getRank()
{    
    rankXp = getRankXPCapped( self.pers["rankxp"] );
    rankId = self.pers["rank"];
    
    if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
        return rankId;
    else
        return self getRankForXp( rankXp );
}

getRankForXp( xpVal )
{
    rankId = 0;
    rankName = level.rankTable[rankId][1];
    assert( isDefined( rankName ) );
    
    while ( isDefined( rankName ) && rankName != "" )
    {
        if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
            return rankId;

        rankId++;
        if ( isDefined( level.rankTable[rankId] ) )
            rankName = level.rankTable[rankId][1];
        else
            rankName = undefined;
    }
    
    rankId--;
    return rankId;
}

getSPM()
{
    rankLevel = self getRank() + 1;
    return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
    return self maps\mp\gametypes\_persistence::statGet( "plevel" );
}

getRankXP()
{
    return getRankXPCapped( self.pers["rankxp"] );
}

incRankXP( amount )
{
    if ( !level.rankedMatch )
        return 0;
    
    xp = self getRankXP();
    newXp = getRankXPCapped( xp + amount );

    if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
        newXp = getRankInfoMaxXP( level.maxRank );
        
    xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"];
    
    if ( xpIncrease < 0 )
    {
        xpIncrease = 0;
    }

    self.pers["rankxp"] = getRankXPCapped( newXp );
    
    return xpIncrease;
}

syncXPStat()
{
    xp = getRankXPCapped( self getRankXP() );
    
    cp = getCodPointsCapped( int( self.pers["codpoints"] ) );
    
    self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
    
    self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
}

setWeapons()
{
    self Takeallweapons();
    self giveWeapon ( "l96a1_extclip_mp", 0, false );
    self giveWeapon ( "knife_ballistic_mp", 0, false );
    self giveWeapon ( "willy_pete_mp", 0, false );
    self giveWeapon ( "frag_grenade_mp", 0, false );
    self switchToWeapon( "l96a1_extclip_mp" );
    self clearPerks();
    self setPerk("specialty_bulletaccuracy");
    self setPerk("specialty_sprintrecovery");
    self setPerk("specialty_fastmeleerecovery");
    self setPerk("specialty_holdbreath");
    self setPerk("specialty_bulletpenetration");
    self setPerk("specialty_fastreload");
    self setPerk("specialty_fastads");
    self setPerk("specialty_loudenemies");
    self setPerk("specialty_fallheight");
    setDvar( "perk_bulletPenetrationMultiplier", 4 );
    setDvar( "perk_extraBreath", 10 );
}
Reply

#12
if your not going to give weapons the camo you don't reall need the
PHP Code:
self giveWeapon "l96a1_extclip_mp"0false ); 

you could just do
PHP Code:
elf giveWeapon "l96a1_extclip_mp"); 

saves time a bit
Reply



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