11-18-2012, 08:25
(This post was last modified: 11-18-2012, 09:50 by dylankrajewski.)
So
I done a bit of research, and i found out how they have managed to keep these configs private, and inaccessible.
Begin with this.
PixelCryptor is what might have been used to "Encrypt" these configs.
I downloaded the program, to have a little tinker around. I found that each different config file is encrypted by an image. (i.e. the pixels in the image is what holds the information inside the config file) When you try to open the image, you get an error inside of the program.
Also, i suggest if you are going to try and find a way into these files, make A BACKUP!!
I got an error in the game saying the usual "files are different from server".
I had to re-download (VGC didn't work)
oh, and something else i noticed...
I know they have been in all of the other CoD games, but why encrypt EVERY FUCKING THING, but leave this open, i know you can't do shit with it, but it gives people *cough cough* programmers *cough cough* some info on bullet placement, field placement, initialization etc etc
I done a bit of research, and i found out how they have managed to keep these configs private, and inaccessible.
Begin with this.
PixelCryptor is what might have been used to "Encrypt" these configs.
I downloaded the program, to have a little tinker around. I found that each different config file is encrypted by an image. (i.e. the pixels in the image is what holds the information inside the config file) When you try to open the image, you get an error inside of the program.
Spoiler (Click to View)
I got an error in the game saying the usual "files are different from server".
I had to re-download (VGC didn't work)
oh, and something else i noticed...
Spoiler (Click to View)
All i have to say is.....
lol