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News Black ops 2 zombies in MP engine
#21
Thank you
[Image: MaEIQ.png]
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#22
(05-03-2012, 19:34)surtek Wrote: He probably uses trainers.

Its fun... when you are bored of zombies
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#23
btw i have a question:
if the MP engine is better then the SP engine.
why are they not using the mp engine in the SP, too?
[Image: ctoc.jpg]
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#24
EPICCCCCCCCCCCC can't wait till bo2 ;D
Black Ops Mods:

RPG(rocket launcher) mod
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#25
(05-04-2012, 10:16)CVD Wrote: EPICCCCCCCCCCCC can't wait till bo2 ;D

dont be THAT fanboy
[Image: ctoc.jpg]
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#26
(05-04-2012, 10:14)Tomsen1410 Wrote: btw i have a question:
if the MP engine is better then the SP engine.
why are they not using the mp engine in the SP, too?

Well SP is more complex like tanks, jets, horses Troll AI and... well you get it, and MP is more simple, just like shoot other guys and thats it, I think they moved it because maybe is 8 players now and is like multi Confused
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#27
(05-04-2012, 20:02)kokole Wrote:
(05-04-2012, 10:14)Tomsen1410 Wrote: btw i have a question:
if the MP engine is better then the SP engine.
why are they not using the mp engine in the SP, too?

Well SP is more complex like tanks, jets, horses Troll AI and... well you get it, and MP is more simple, just like shoot other guys and thats it, I think they moved it because maybe is 8 players now and is like multi Confused

You know that they can port the other things as well? For example, the dogs in BO/WAW MP are AI's. Same goes with vehicles.



(05-04-2012, 10:14)Tomsen1410 Wrote: btw i have a question:
if the MP engine is better then the SP engine.
why are they not using the mp engine in the SP, too?

Good question, it's probably too much work for them. (Activision demands a COD game every year)
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#28
Might get it then.
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#29
Well, less work for modders.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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