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M.O.A.B
...Didn't 4Fun make that?
Or was it @ met94 ?
But this thing isn't in the official killstreak list...
So?
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Nahh, thats more similar to the nuke than to the moab, and also, moab is a real weapon. Why couldnt they include it?
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(11-05-2011, 22:05)Yamato Wrote: Nahh, thats more similar to the nuke than to the moab, and also, moab is a real weapon. Why couldnt they include it? ![Big Grin Big Grin](https://www.itsmods.com/forum/images/smilies/biggrin.gif)
It's just like the nuke, except it doesn't end the game.
The funny thing is, that's just one (or more, don't hate on me @perfectionsts ) line of code
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PolishModder from canada..
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(11-05-2011, 22:12)Rendflex Wrote: (11-05-2011, 22:05)Yamato Wrote: Nahh, thats more similar to the nuke than to the moab, and also, moab is a real weapon. Why couldnt they include it? ![Big Grin Big Grin](https://www.itsmods.com/forum/images/smilies/biggrin.gif)
It's just like the nuke, except it doesn't end the game.
The funny thing is, that's just one (or more, don't hate on me @perfectionsts ) line of code ![Big Grin Big Grin](https://www.itsmods.com/forum/images/smilies/biggrin.gif)
The HUD icon + timer is about
~30 lines of code, if you include the deletion.
The nuke effect might be 2-3 lines.
The killing is 4 lines.
~37 lines max.
But if you look at Treyarch / IW's code, it's usually so excessively long it makes no sense.
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(11-05-2011, 23:01)AZUMIKKEL Wrote: (11-05-2011, 22:12)Rendflex Wrote: (11-05-2011, 22:05)Yamato Wrote: Nahh, thats more similar to the nuke than to the moab, and also, moab is a real weapon. Why couldnt they include it? ![Big Grin Big Grin](https://www.itsmods.com/forum/images/smilies/biggrin.gif)
It's just like the nuke, except it doesn't end the game.
The funny thing is, that's just one (or more, don't hate on me @perfectionsts ) line of code ![Big Grin Big Grin](https://www.itsmods.com/forum/images/smilies/biggrin.gif)
The HUD icon + timer is about
~30 lines of code, if you include the deletion.
The nuke effect might be 2-3 lines.
The killing is 4 lines.
~37 lines max.
But if you look at Treyarch / IW's code, it's usually so excessively long it makes no sense.
That's plain bullshit. There work a lot of people at treyarch/iw. The code should be perfectly readable. No coding style should be able to be recognized. That's why it's so long, and if you don't understand it you're a shitty coder lmfao
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(11-06-2011, 08:35)Pozzuh Wrote: That's plain bullshit. There work a lot of people at treyarch/iw. The code should be perfectly readable. No coding style should be able to be recognized. That's why it's so long, and if you don't understand it you're a shitty coder lmfao
Perfectly readable? I never said it wasn't.
I just say that their code is long as hell, but that's probably due to prevent bugs/glitches.
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(11-05-2011, 23:01)AZUMIKKEL Wrote: (11-05-2011, 22:12)Rendflex Wrote: (11-05-2011, 22:05)Yamato Wrote: Nahh, thats more similar to the nuke than to the moab, and also, moab is a real weapon. Why couldnt they include it? ![Big Grin Big Grin](https://www.itsmods.com/forum/images/smilies/biggrin.gif)
It's just like the nuke, except it doesn't end the game.
The funny thing is, that's just one (or more, don't hate on me @perfectionsts ) line of code ![Big Grin Big Grin](https://www.itsmods.com/forum/images/smilies/biggrin.gif)
The HUD icon + timer is about
~30 lines of code, if you include the deletion.
The nuke effect might be 2-3 lines.
The killing is 4 lines.
~37 lines max.
But if you look at Treyarch / IW's code, it's usually so excessively long it makes no sense.
What a interesting list you've made!
Code: nukeEndsGame = true;
if ( level.teamBased )
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo.team, game["strings"]["nuclear_strike"], true );
else
{
if ( isDefined( level.nukeInfo.player ) )
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo.player, game["strings"]["nuclear_strike"], true );
else
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo, game["strings"]["nuclear_strike"], true );
}
That's what I was talking about :p
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(11-06-2011, 12:16)Rendflex Wrote: (11-05-2011, 23:01)AZUMIKKEL Wrote: (11-05-2011, 22:12)Rendflex Wrote: (11-05-2011, 22:05)Yamato Wrote: Nahh, thats more similar to the nuke than to the moab, and also, moab is a real weapon. Why couldnt they include it? ![Big Grin Big Grin](https://www.itsmods.com/forum/images/smilies/biggrin.gif)
It's just like the nuke, except it doesn't end the game.
The funny thing is, that's just one (or more, don't hate on me @perfectionsts ) line of code ![Big Grin Big Grin](https://www.itsmods.com/forum/images/smilies/biggrin.gif)
The HUD icon + timer is about
~30 lines of code, if you include the deletion.
The nuke effect might be 2-3 lines.
The killing is 4 lines.
~37 lines max.
But if you look at Treyarch / IW's code, it's usually so excessively long it makes no sense.
What a interesting list you've made!
Code: nukeEndsGame = true;
if ( level.teamBased )
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo.team, game["strings"]["nuclear_strike"], true );
else
{
if ( isDefined( level.nukeInfo.player ) )
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo.player, game["strings"]["nuclear_strike"], true );
else
thread maps\mp\gametypes\_gamelogic::endGame( level.nukeInfo, game["strings"]["nuclear_strike"], true );
}
That's what I was talking about :p
You forgot the effects
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