(02-06-2012, 23:24)rotceh_dnih Wrote: i might be wrong but im pritty sure cod is made on pc all assets are pc first sure the codeing has to run on consoles but its my understanding that everything gets converted for each console ie run all assets through assman and convert them for xenon or whatever if you look throught assman you see it can do this ie compile wii textures that look like shit lol then ofcorse the wii code must run @ 30 fps so it quite stripped down
At least it is optimized for consoles and obviously not for pc.
The hitdection in mw3 is even worse than in mw2. Cod4's seems to be way more accurate to me. (and that game was obviously coded for pc and not ported over from consoles)
I guess its because u can't aim for shit with a controller and they just used the same hitdetection for pc... Additionally the detection feels kinda random.
Not to mention all the restrictions. Why the hell dont we have a console for the pc version of mw3, why are so many commands (you could use in config_mp.cfg) which are restricted/ dont even exist?! : cg_fov, max_fps, cl_maxpackets etc.
In matchmaking there seems to be a crappy method to reduce the host advantage, but it just fails and gives the advantage to players with a high ping instead.
I hope but can't really believe, that infinity ward starts to develope a real pc cod again.