07-28-2012, 16:48
i would like to know how to make a working point system.
Point system
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07-28-2012, 16:48
i would like to know how to make a working point system.
Hashtables
Look in EpicZombieMod[Unfinished] thread, there's code thanks to @JariZ he's learned me how hashtables do work
07-28-2012, 22:37
do you mean zombie epidemic mod?
i have the old version but i dont understand it
07-28-2012, 23:43
Then learn C#?
Do not take life too seriously. You will never get out of it alive.
(07-28-2012, 17:15)JayDi Wrote: Hashtables Hashtables are ew, not to mention they leave unnecessary explicit type casting since it takes any object. You should be using Dictionaries. Quote:There is little benefit to use Hashtable class if you are targeting for .NET Framework 2.0+. It's effectively rendered obsolete by Dictionary<TKey, TValue>. Code: // Zombie classes Code: // Zombie classes (why did you even use an integer for these?) A casual conversation between barata and I about Nukem.
07-29-2012, 11:31
Why not just use self.points? Curious to know since I am working on optimizing my code a bit.
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(07-29-2012, 11:31)Cyborgking Wrote: Why not just use self.points? Curious to know since I am working on optimizing my code a bit. It is NOT gsc modding. It is not modding. We can't create custom values etc. Only by directionaries/system.io/hashtable EDIT: oh nvm, it is black ops thread xDDDD yea, it is possible, put player.points = 0; in connect event. Then do what do you want.
07-30-2012, 06:26
(07-29-2012, 18:44)JariZ Wrote: It's a black ops thread, everyone failed including @master131 Doesn't matter, at least I gave you a coding tip. A casual conversation between barata and I about Nukem.
08-01-2012, 07:14
lol yer im reading this thinking "wtf" , to much mw3 for you guys .. xD
Go home IW.... your drunk.
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